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HomeHome / Total War: WARHAMMER III / The Scourge of Aquitaine / Units / Lords
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Vampire Lord
Lords / Wizard / wh_main_vmp_cha_vampire_lord_0
Vampire Lord
The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.
900 1000 250 1 4068 600 90 80 38 70 50 480 25
2
1 Vampire Lord (Hellsteed)
Lords / Wizard / wh_main_vmp_cha_vampire_lord_2
Vampire Lord (Hellsteed)
The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.
1350 1350 337 1 4672 600 90 80 38 70 50 480 50
3
1 Vampire Lord (Zombie Dragon)
Lords / Wizard / wh_main_vmp_cha_vampire_lord_3
Vampire Lord (Zombie Dragon)
The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.
2050 2050 513 1 7436 600 70 80 38 44 50 520 40
4
1 Vampire Lord (Barded Nightmare)
Lords / Wizard / wh_main_vmp_cha_vampire_lord_5
Vampire Lord (Barded Nightmare)
The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.
1150 1100 275 1 4672 600 110 80 38 70 50 480 50