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HomeHome / Total War: WARHAMMER III / The Fecundites / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
60 Nurglings
Infantry / Nurgling Swarm / wh3_main_nur_inf_nurglings_0
Nurglings
Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes.
350 350 88 60 8400 125 0 50 34 24 24 28 14
2
120 Chaos Marauders
Infantry / Axe Infantry / wh_main_chs_inf_chaos_marauders_0
Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
375 375 94 120 9360 100 15 60 35 34 28 28 18
3
120 Marauders of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur
Marauders of Nurgle
The sweet stench of decay clings to the polluted bodies of these pallid Northmen.
425 425 106 120 10200 100 15 60 35 29 33 28 18
4
120 Chaos Marauders (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1
Chaos Marauders (Great Weapons)
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
475 475 119 120 9360 100 15 60 35 34 20 30 22
5
120 Marauders of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons
Marauders of Nurgle (Great Weapons)
With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns.
525 525 131 120 10200 100 15 60 35 29 25 30 22
6
100 Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_0
Plaguebearers of Nurgle
A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot.
700 700 175 100 11600 150 30 65 27 30 32 48 8
7
80 Forsaken
Infantry / Melee Infantry / wh_dlc01_chs_inf_forsaken_0
Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.
750 750 188 80 7360 230 85 70 46 32 20 58 36
8
100 Chaos Warriors
Infantry / Axe Infantry / wh_main_chs_inf_chaos_warriors_0
Chaos Warriors
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
750 750 188 100 9000 160 100 75 28 36 44 36 20
9
80 Forsaken of Nurgle
Infantry / Melee Infantry / wh3_main_nur_inf_forsaken_0_warriors
Forsaken of Nurgle
A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him.
850 850 213 80 8000 230 85 70 46 27 25 58 36
10
100 Chaos Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2
Chaos Warriors (Great Weapons)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 36 32 38 26
11
100 Chaos Warriors of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur
Chaos Warriors of Nurgle
To wage war for Nurgle is to pile the worm-riddled corpses of His enemies high upon His decrepit altars.
850 850 213 100 9800 160 100 75 28 31 49 36 20
12
100 Chaos Warriors (Halberds)
Infantry / Halberd Infantry / wh_main_chs_inf_chaos_warriors_1
Chaos Warriors (Halberds)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 30 42 34 10
13
100 Chaos Warriors of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons
Chaos Warriors of Nurgle (Great Weapons)
An elevated pain threshold grants the strength to wield more burdensome means for murder.
950 950 238 100 9800 160 100 75 28 31 37 38 26
14
100 Exalted Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_1
Exalted Plaguebearers of Nurgle
This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all.
1100 1100 275 100 13200 175 35 70 27 38 40 52 8 3 70 38
15
16 Aspiring Champions
Infantry / Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0
Aspiring Champions
The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.
1100 1100 275 16 9856 600 120 80 32 40 45 96 26
16
80 Chosen
Infantry / Axe Infantry / wh_main_chs_inf_chosen_0
Chosen
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1250 1250 313 80 10480 160 120 85 28 46 60 48 26
17
80 Chosen of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur
Chosen of Nurgle
The gifts of Nurgle that do not kill you only make you stronger.
1350 1350 338 80 11440 160 120 85 28 41 65 48 26
18
80 Chosen (Halberds)
Infantry / Halberd Infantry / wh_dlc01_chs_inf_chosen_2
Chosen (Halberds)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1400 1400 350 80 10480 210 120 85 28 36 56 46 16
19
80 Chosen (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chosen_1
Chosen (Great Weapons)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1450 1450 363 80 10480 160 120 85 28 48 46 50 32
20
80 Chosen of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur_greatweapons
Chosen of Nurgle (Great Weapons)
Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern.
1550 1550 388 80 11440 160 120 85 28 43 51 50 32
21
100 Festering Stooges (Exalted Plaguebearers of Nurgle)
Infantry / Sword Infantry / wh3_twa06_nur_inf_plaguebearers_ror_0
Festering Stooges (Exalted Plaguebearers of Nurgle)
Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies.
1550 1550 388 100 13200 175 35 80 27 48 50 52 8 3 70 46
22
80 The Daemonspew (Forsaken)
Infantry / Melee Infantry / wh_pro04_chs_inf_forsaken_ror_0
The Daemonspew (Forsaken)
The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle.
1000 1000 250 80 8000 230 85 80 46 35 32 58 36