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Monsters & Beasts | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Fell Bats Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming. |
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400 | 350 | 88 | 60 | 4200 | 150 | 0 | 30 | 70 | 19 | 44 | 26 | 6 | ||||||||||
2 |
![]() ![]() Bloated Corpse Swollen with volatile, noxious gases, their liquefying tissues strain dangerously under rotten and tattered skin. |
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425 | 425 | 106 | 1 | 1608 | 1500 | 0 | 100 | 38 | 75 | 40 | 450 | 34 | ||||||||||
3 |
![]() ![]() Scurvy Dogs These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life. |
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500 | 500 | 125 | 80 | 6080 | 150 | 0 | 30 | 95 | 26 | 14 | 22 | 28 | ||||||||||
4 |
![]() ![]() Animated Hulks Walking, rotting Ogre flesh fused with ship debris and sea monsters makes for truly twisted abominations. |
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500 | 750 | 188 | 16 | 9632 | 1500 | 30 | 35 | 42 | 28 | 24 | 90 | 12 | ||||||||||
5 |
![]() ![]() Mournguls Terrifyingly ravenous mockeries of life, bound into monstrous groups with arcane spells. |
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1000 | 1000 | 250 | 16 | 8960 | 1500 | 30 | 50 | 45 | 36 | 26 | 100 | 28 | ||||||||||
6 |
![]() ![]() Rotting Prometheans Scuttling across the battlefield, these killer arthropods want nothing less than to dismember and decapitate anything that comes near. |
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1050 | 1050 | 263 | 12 | 7920 | 1500 | 120 | 45 | 45 | 38 | 48 | 77 | 22 | ||||||||||
7 |
![]() ![]() Rotting Leviathan A gargantuan, annihilative force of nature, unnaturally brought back from death to wreak yet more death. |
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2000 | 2000 | 500 | 5 | 49270 | 5500 | 150 | 55 | 50 | 52 | 42 | 400 | 24 | ||||||||||
8 |
![]() ![]() Death Shriek Terrorgheist A piercing scream, a swooping shadow upon the water – a dead body drained of blood. |
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2000 | 2000 | 500 | 1 | 8544 | 1600 | 80 | 45 | 65 | 38 | 42 | 485 | 40 | ||||||||||
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