![Screaming Skull Catapults](gen_images/unit_icon/warhammer3/wh2_dlc09_tmb_tomb_kings/wh2_dlc09_tmb_art_screaming_skull_catapult_0.png)
![Tomb Kings](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_dlc09_tmb_khemri/mon_256.png)
Screaming Skull Catapults
What’s scarier than being bombarded with skulls from a distance? Why, if they are on fire and screaming in anguish of course!The catapults of a Tomb King's eternal army are akin to the stone throwers of other races, but instead of flinging rocks at the foe, they throw volleys of flaming skulls. The Liche Priests cast terrible curses upon every one of these skulls, enchanting them so that they scream hideously as they are hurled through the air, rising to a deafening crescendo just before they strike their target. Those are the very death screams of the skulls' former owners, the wailing shrieks of those slaughtered on the field of battle and the agonised cries of prisoners captured at the moment of their execution. Many battle-hardened warriors are driven to the edge of insanity by the blood-curdling sound. This horrific ammunition bursts into hellish, ethereal flames when it is launched, and as the skulls arc through the air, they blaze an eerie trail of green-fire behind them. Most of these skulls explode on impact, sending fragments of splintered bone in all directions and engulfing those nearby in a wash of balefire. Others smash into their target with horrifying force, infernal flames spilling out of empty eye sockets as the skulls chew through armour and warm flesh alike.
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Unit Name Screaming Skull Catapults |
Main Unit Key wh2_dlc09_tmb_art_screaming_skull_catapult_0 |
Land Unit Key wh2_dlc09_tmb_art_screaming_skull_catapult_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 750 |
Recruitment Cost 0 |
Upkeep Cost 0 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_tomb_skeleton_sword |
├ Engines of War wh2_dlc09_tmb_art_screaming_skull_catapult |
├ Engine Entity wh2_dlc09_tmb_art_screaming_skull_catapult |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_tmb_skeleton_crew |
├ Man Hit Points 8 |
├ Num Men 44 |
└ Bonus Hit Points 48 |
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├ Engine Mass 3000.0000 |
└ Man Mass 80.0000 |
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├ Armour wh2_main_bone_20 |
├ Shield none |
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├ Engine Speed 20 |
└ Man Speed 28 |
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├ Melee Weapon wh2_dlc09_tmb_sword_short |
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├ Engines of War wh2_dlc09_tmb_art_screaming_skull_catapult |
├ Missile Weapon wh2_dlc09_tmb_screaming_skull |
├ Projectile wh2_dlc09_tmb_skull_projectile |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
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Cannot Run
This unit cannot run and will only move at walking pace. -
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when{{tr:morale}} is low).
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |