Bright Wizard (Barded Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.The Lore of Fire, or Pyromancy, is borne upon the searing Wind of Aqshy - the study of the Bright Order. The Key of Secrets is their symbol, representing the unlocking of knowledge. Fire Wizards are easily recognised for their red robes and wild orange hair and beards. They are ruddy of skin and are frequently adorned with tattoos that writhe with the weaving of their spells. They are of a fiery temperament, their anger capable of changing from a guttering flame to a raging inferno in a split second. The Bright College is a marvel of architecture. Blazing towers rise like pillars of fire into Altdorf's sky. At the heart of the college, a gigantic beacon burns both day and night, and once cast an eerie scarlet glow over neighbouring districts. The college now stands alone, however, surrounded by a blackened wasteland where, according to hearsay, a warren of streets once stood.
Unit Name Bright Wizard (Barded Warhorse) |
Main Unit Key wh_main_emp_cha_wizard_fire_3 |
Land Unit Key wh_main_emp_cha_wizard_fire_3 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 500 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 1 |
3840 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_fire_hr1_warhorse_staff_and_sword |
├ Man Entity wh_main_infantry_standard_wizard_rider_blood_dismembers_fire |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3832 |
300 |
└ Man Mass 300.0000 |
50 |
├ Armour wh2_main_plate_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
33 |
└ Man Speed 33 |
Melee Attack 25 |
30 |
300 |
├ Melee Weapon wh3_dlc23_emp_sword_caster_fire |
├ Base Weapon Damage 210 |
├ Armour-Piercing Weapon Damage 90 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 35 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |