Taurox the Brass Bull
The festival of slaughter has only just begun!Once a domineering Minotaur chieftain, Taurox ravaged the land with blood and carnage in every direction, before he devoured the head from an emissary of the fell powers and the madness that took hold of him expanded the slaughter tenfold. Reborn with a shining body of brass and a heart gripped by endless rage, the Bloodbeast will never tire, and his rampage of indiscriminate butchery is bloody and unending.
Unit Name Taurox the Brass Bull |
Main Unit Key wh2_dlc17_bst_cha_taurox_the_brass_bull_0 |
Land Unit Key wh2_dlc17_bst_cha_taurox_the_brass_bull_0 |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1600 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
7368 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu12_dlc17_taurox_dual_axe |
├ Man Entity wh2_dlc17_bst_cha_taurox_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7360 |
4500 |
└ Man Mass 4500.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
64 |
└ Man Speed 64 |
Melee Attack 53 |
47 |
500 |
├ Melee Weapon wh2_dlc17_bst_taurox_axes |
├ Base Weapon Damage 125 |
├ Armour-Piercing Weapon Damage 375 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 54 |
Abilities
-
Bloodbeast
Seized by hyperviolent visions, the Bloodbeast spasms and shakes in a violent thrashing of fiery convulsions. -
Brass Body
Invoking the Dark Masters who endowed his gift, Taurox’s brazen skin temporarily hardens even further to an impossible rigidity.
Melee Defence +24
[[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +40 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Slaughterer's Call
The Minotaur Lord's blood-lust is infectious - his followers revel in the murder and gore!
Charge Bonus x 110%
Melee Attack +8
Leadership +8 -
Bloodgreed
Becoming more savage and frenzied the greater the scent and sight of blood.
Charge Bonus x 115%
Melee Attack +16
Armour-Piercing Weapon Damage x 120%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
Immortal Empires |