![War Lions of Chrace](gen_images/unit_icon/warhammer3/wh2_main_hef_tor_elasor/wh2_dlc15_hef_mon_war_lions_of_chrace_0.png)
![Tor Elasor](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_hef_tor_elasor/mon_256.png)
War Lions of Chrace
Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan.Of all the beasts that prowl the mysterious forests of the Elven realm of Chrace, the white War Lions are perhaps the best renowned. They are deadly, muscular-framed hunting cats, almost as tall at the shoulders as an Elven steed but far stronger, able to break bones with each sweep of their claws and shatter even helmeted heads with a single chomp of their fanged maws. When preparing for war, it has been known for High Elf Mages to bind War Lions to their will, though such a gesture is not without risk. When armoured for battle, War Lions maintain their lethal predatory instinct, constantly ready to pounce should danger present itself in the form of an enemy. It is clearly with the greatest measure of pride that the White Lions of Chrace, personal guard of the Phoenix King since the time of Caledor the First, took their name.
![]() |
Unit Name War Lions of Chrace |
Main Unit Key wh2_dlc15_hef_mon_war_lions_of_chrace_0 |
Land Unit Key wh2_dlc15_hef_mon_war_lions_of_chrace_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 825 |
Recruitment Cost 825 |
Upkeep Cost 206 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bc4_dlc15_lion |
├ Man Entity wh2_dlc15_hef_mon_war_lion |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 256 |
|
└ Man Mass 1400.0000 |
|
├ Armour wh2_main_leather_35 |
├ Shield none |
└ |
|
|
└ Man Speed 82 |
|
|
|
├ Melee Weapon wh2_dlc15_hef_war_lion |
├ |
├ |
├ |
└ |
|
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Lion Pelt
The thick pelt of the White Lions provides protection against regular and magical missile attacks.
Faction Availability | |
---|---|
Immortal Empires |