![Salamander Hunting Pack](gen_images/unit_icon/warhammer3/wh2_main_lzd_itza/wh2_dlc12_lzd_mon_salamander_pack_0.png)
![Itza](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_lzd_itza/mon_256.png)
Salamander Hunting Pack
Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back!Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.
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Unit Name Salamander Hunting Pack |
Main Unit Key wh2_dlc12_lzd_mon_salamander_pack_0 |
Land Unit Key wh2_dlc12_lzd_mon_salamander_pack_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts lz1_dlc12_salamander |
├ Man Entity wh2_dlc12_lzd_inf_salamander_blood |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 122 |
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└ Man Mass 700.0000 |
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├ Armour wh2_main_body_80 |
├ Shield none |
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└ Man Speed 70 |
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├ Melee Weapon wh2_dlc12_lzd_salamander_flame |
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├ Missile Weapon wh2_dlc12_lzd_salamander_flame |
├ Projectile wh2_dlc12_lzd_salamander_flame |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.Charge Bonus x 115%
Melee Attack +10
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel. - Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |