![Razordon Hunting Pack](gen_images/unit_icon/warhammer3/wh2_main_lzd_lizardmen_qb1/wh2_dlc13_lzd_mon_razordon_pack_0.png)
![Lizardmen](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_lzd_lizardmen_rebels/mon_256.png)
Razordon Hunting Pack
Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now!Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.
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Unit Name Razordon Hunting Pack |
Main Unit Key wh2_dlc13_lzd_mon_razordon_pack_0 |
Land Unit Key wh2_dlc13_lzd_mon_razordon_pack_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts lz1_dlc13_razordon |
├ Man Entity wh2_dlc13_lzd_inf_razordon_blood |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 122 |
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└ Man Mass 700.0000 |
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├ Armour wh2_dlc10_bone_90 |
├ Shield none |
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└ Man Speed 70 |
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├ Melee Weapon wh2_dlc13_lzd_razordon |
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├ Missile Weapon wh2_dlc13_lzd_razordon_spike |
├ Projectile wh2_dlc13_lzd_razordon_spike |
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├ Number of Projectiles 1 |
├ Shots per volley 3 |
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Abilities
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Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.Charge Bonus x 115%
Melee Attack +10
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel. - Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |