Left Panel
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Orc Warboss Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks. |
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1000 | 1000 | 250 | 1 | 4376 | 1200 | 70 | 70 | 36 | 58 | 46 | 400 | 60 | ||||||||||
2 |
![]() ![]() Orc Warboss (Wyvern) Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks. |
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1650 | 1500 | 375 | 1 | 6640 | 1200 | 70 | 70 | 36 | 45 | 32 | 450 | 80 | ||||||||||
3 |
![]() ![]() Orc Warboss (War Boar) Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks. |
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1300 | 1100 | 275 | 1 | 4998 | 1200 | 70 | 70 | 36 | 58 | 47 | 496 | 80 | ||||||||||
4 |
![]() ![]() Orc Warboss Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks. |
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1500 | 1200 | 300 | 1 | 5228 | 2400 | 80 | 70 | 70 | 34 | 14 | 370 | 150 | ||||||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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5 |
![]() ![]() Cygor Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous. |
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1550 | 0 | 0 | 1 | 9800 | 6500 | 50 | 75 | 39 | 44 | 25 | 450 | 28 | 25 | 400 | 373 | |||||||
6 |
![]() ![]() Chaos Trolls Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
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800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
7 |
![]() ![]() Trolls Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field. |
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800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
8 |
![]() ![]() Giant A lumbering Giant is the terror of the battlefield, smashing entire ranks of men aside and feasting on the less fortunate ones. |
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1400 | 1500 | 375 | 1 | 12620 | 6500 | 50 | 100 | 39 | 65 | 30 | 700 | 40 | ||||||||||
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