Death Runners
Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand.Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Death Runners are the elite among their ranks, having excelled at the mysterious Far Eastern fighting styles for which Gutter Runners are known and demonstrated enough wherewithal and self-determination to lead. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Death Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes.
Unit Name Death Runners |
Main Unit Key wh2_main_skv_inf_death_runners_0 |
Land Unit Key wh2_main_skv_inf_death_runners_0 |
Land Unit Group Parents Infantry |
Land Unit Group Dual Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 72 |
5760 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_eshin_dual_sword |
├ Man Entity wh2_main_skv_infantry_fast_360 |
├ Man Hit Points 8 |
├ Num Men 72 |
└ Bonus Hit Points 72 |
90 |
└ Man Mass 90.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 68 |
54 |
└ Man Speed 54 |
Melee Attack 32 |
28 |
30 |
├ Melee Weapon wh2_main_skv_weeping_blade |
├ Base Weapon Damage 8 |
├ Armour-Piercing Weapon Damage 22 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 10 |
Charge Bonus 22 |
Abilities
-
Concealment Bombs
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else. -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Speed x 90%
Melee Defence +8
Leadership +6
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Weeping Blade
Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates. - Stalk
This unit can move hidden in any terrain. - Concealment Bombs
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |