Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.Some tribes of Marauders hold horses in high esteem, while others regard them with fear and superstition. To many, a warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but they remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters.
Unit Name Marauder Horsemen (Throwing Axes) |
Main Unit Key wh_main_nor_cav_marauder_horsemen_1 |
Land Unit Key wh_main_nor_cav_marauder_horsemen_1 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Missile Cavalry |
Category War Beast |
Class Missile Cavalry |
Custom Battle Cost 625 |
Recruitment Cost 625 |
Upkeep Cost 156 |
Number of Units 60 |
4980 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_hr1_large_warhorse_spear_shield_and_throwing_axe |
├ Man Entity wh3_dlc20_marauder_horsemen_rider_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 75 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 48 |
33 |
└ Man Speed 33 |
Melee Attack 22 |
26 |
24 |
├ Melee Weapon wh_main_chs_marauder_horsemen_spear |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 24 |
Ammunition 12 |
Range 70 |
27 |
├ Missile Weapon wh_main_chs_throwing_axe |
├ Projectile wh_chs_throwing_axe |
├ Base Missile Damage 6 |
├ Armour-Piercing Missile Damage 21 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |