![Skin Wolves (Armoured)](gen_images/unit_icon/warhammer3/wh3_dlc20_nor_yusak/wh_dlc08_nor_mon_skinwolves_1.png)
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Skin Wolves (Armoured)
The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated.Many are the dark horrors of twisted flesh and nightmares made real that the Ruinous Powers have visited upon the world; few though are as strange as the Skin Wolves. Witch-cursed and Chaos-tainted, these creatures are half-feral and subject to savage appetites. They were previously men and women who carried within them the tainted blood of the mutated beast, which was somehow unleashed. Half-insane with insatiable hunger, a Skin Wolf has shredded flaps of skin and chunks of bloody gristle clinging to it, left behind by the unfortunate individual who the fully-formed humanoid wolf-thing ripped itself from. It is these clinging shrouds of skin that give the beasts their common name.
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Unit Name Skin Wolves (Armoured) |
Main Unit Key wh_dlc08_nor_mon_skinwolves_1 |
Land Unit Key wh_dlc08_nor_mon_skinwolves_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu8_skin_wolf |
├ Man Entity wh_dlc08_nor_skin_wolf_blood_armoured |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 301 |
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└ Man Mass 1400.0000 |
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├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
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└ Man Speed 65 |
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├ Melee Weapon wh_dlc08_nor_skinwolves_claws |
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Abilities
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Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
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Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness toFire Damage -20
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while theirleadership is high.
- Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned thatflaming attacks will cause more damage to units with Regeneration.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos | |
The Lost God |