![Sorcerer-Prophet (Hashut)](gen_images/unit_icon/warhammer3/wh3_dlc23_chd_astragoth/wh3_dlc23_chd_cha_sorcerer_prophet_hashut.png)
![Disciples of Hashut](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_dlc23_chd_astragoth/mon_256.png)
Sorcerer-Prophet (Hashut)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.Sorcerer-Prophets are the greatest of the Daemonsmiths, who act not only as master artificers but also as the High Priests of Hashut. It is they who led their people from the brink of destruction during the Great Catastrophe and first built the blasphemous city of Zharr-Naggrund, and it is they that still command it to this very day. Their sorcery and engineering are legendary, from the great obsidian and basalt towers and ziggurats drawn forth from the earth, to the steam-hissing engines that crush rock in the mines and the baroque armour which adorns the Chaos Warriors of the north. All are evidence of the Sorcerer-Prophets' dark knowledge made manifest.
![]() |
Unit Name Sorcerer-Prophet (Hashut) |
Main Unit Key wh3_dlc23_chd_cha_sorcerer_prophet_hashut |
Land Unit Key wh3_dlc23_chd_cha_sorcerer_prophet_hashut |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 900 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_sorcerer_prophet_axe_pistol |
├ Man Entity wh3_dlc23_chd_cha_sorcerer_prophet |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4040 |
|
└ Man Mass 1100.0000 |
|
├ Armour wh2_main_plate_120 |
├ Shield none |
└ |
|
|
└ Man Speed 32 |
|
|
|
├ Melee Weapon wh3_dlc23_chd_cha_sorcerer_prophet |
├ |
├ |
├ |
└ |
|
|
|
|
├ Missile Weapon wh3_dlc23_chd_cha_pistol_flare |
├ Projectile wh3_dlc23_chd_cha_pistol_flare |
├ |
├ |
├ |
├ |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ |
|
|
Abilities
-
Infernal Engineer
There are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.Reload Skill +20
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +15 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Contempt
Witnessing other friendly units rout will only affect this unit'sleadership if they also have the Contempt attribute.
-
Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Contempt
This unit won't loseleadership from witnessing a friendly unit rout unless the routing unit also has Contempt.
Faction Availability | |
---|---|
The Realm of Chaos |