Alchemist
Once outcasts for dabbling in forbidden elements, now prized for their fearsome mastery of metal and fire.Outcast elemental Wizards often gravitate toward Shang-Yang and the west. Here they have formed their own shadow Celestial Court known as the House of Secrets. In the House of Secrets, all kinds of magic are practised, though the Alchemists of Shang Yang are especially well known, using the rare elements of the Warpstone Desert to create powerful elixirs, metals and potions. Favoured by the Iron Dragon, the Alchemists have steadily gained power and acceptance over the centuries, and generals and magistrates will sometimes secure their services in battle, where their sorcery can enchant the weapons of their soldiers.
Unit Name Alchemist |
Main Unit Key wh3_main_cth_cha_alchemist_0 |
Land Unit Key wh3_main_cth_cha_alchemist_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 300 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3420 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_mage_female_hero |
├ Man Entity wh3_main_cth_hum_alchemist_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3412 |
600 |
└ Man Mass 600.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
34 |
└ Man Speed 34 |
Melee Attack 35 |
30 |
300 |
├ Melee Weapon wh3_main_cth_alchemist |
├ Base Weapon Damage 210 |
├ Armour-Piercing Weapon Damage 90 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 15 |
Abilities
-
Enchanted Metallurgy
The science by which metals are extracted from their ores can be charged by magic and given purpose in war to devastating effect.
Base Missile Damage x 125%
Base Weapon Damage x 130% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
Strengths & Weaknesses
- Harmony Amplifier: +25%
This unit increases Harmony bonuses for nearby units by +25%. Only the strongest amplifier bonus is applied.