![Skink Oracle](gen_images/unit_icon/warhammer3/wh3_main_lzd_tepoks_spawn/wh2_dlc17_lzd_cha_skink_oracle_troglodon_0.png)
![Tepok's Spawn](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_lzd_tepoks_spawn/mon_256.png)
Skink Oracle
The future is written for those with the knowledge to read it.Riding into battle on the backs of the fearsome Troglodon, the Skink Oracles keep foes at a distance with the venomous spit of their mounts. Blessed with a small fraction of the Slann's foresight, they sense danger mere moments before it descends, riding instantly to combat it. Unleashing the full force of their magic, they cast their protection over allies, and rain devastating strikes of mystical energy down upon their foes.
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Unit Name Skink Oracle |
Main Unit Key wh2_dlc17_lzd_cha_skink_oracle_troglodon_0 |
Land Unit Key wh2_dlc17_lzd_cha_skink_oracle_troglodon_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 1900 |
Recruitment Cost 2150 |
Upkeep Cost 538 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7_dlc17_rp3b_wb_oracle_club |
├ Man Entity wh2_dlc17_lzd_warbeast_rider_60_hero_blood_low_kb_resist |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7112 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_body_95 |
├ Shield none |
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└ Man Speed 33 |
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├ Melee Weapon wh2_dlc17_lzd_feral_troglodon |
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├ Missile Weapon wh2_dlc17_lzd_troglodon_spit |
├ Projectile wh2_dlc17_lzd_troglodon_spit |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Cold-Blooded
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.Leadership +16
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.Speed x 125%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |