Plaguebearers of Nurgle
A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot.The rank and file of Nurgle's legions, crafted from the soul-stuff of mortals who have been slain by Nurgle's Rot. What little of the Plaguebearer's skin that can be seen beneath the discharge of innumerable sores is tinged with suppurant greens and vile browns. Pus weeps continuously from its single bloodshot eye and from the Daemon's forehead protrudes a single horn – the mark of Nurgle's Rot. Units of Plaguebearers are surrounded by a constant drone, created by the attendant hosts of plump black flies, and by the endless counting as the Daemons attempt to calculate their master's ever-changing requirements.
Unit Name Plaguebearers of Nurgle |
Main Unit Key wh3_main_nur_inf_plaguebearers_0 |
Land Unit Key wh3_main_nur_inf_plaguebearers_0 |
Land Unit Group Parents Infantry |
Land Unit Group Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Number of Units 100 |
11600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4d_wh3_nurgle_sword |
├ Man Entity wh3_main_nur_inf_plaguebearer_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 108 |
150 |
└ Man Mass 150.0000 |
30 |
├ Armour wh2_main_body_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
27 |
└ Man Speed 27 |
Melee Attack 30 |
32 |
48 |
├ Melee Weapon wh3_main_nur_plaguesword |
├ Base Weapon Damage 33 |
├ Armour-Piercing Weapon Damage 15 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Abilities
-
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |