Festering Stooges (Exalted Plaguebearers of Nurgle)
Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies.The rank and file of Nurgle's legions, crafted from the soul-stuff of mortals who have been slain by Nurgle's Rot. What little of the Plaguebearer's skin that can be seen beneath the discharge of innumerable sores is tinged with suppurant greens and vile browns. Pus weeps continuously from its single bloodshot eye and from the Daemon's forehead protrudes a single horn – the mark of Nurgle's Rot. Units of Plaguebearers are surrounded by a constant drone, created by the attendant hosts of plump black flies, and by the endless counting as the Daemons attempt to calculate their master's ever-changing requirements.
Unit Name Festering Stooges (Exalted Plaguebearers of Nurgle) |
Main Unit Key wh3_twa06_nur_inf_plaguebearers_ror_0 |
Land Unit Key wh3_twa06_nur_inf_plaguebearers_ror_0 |
Land Unit Group Parents Infantry |
Land Unit Group Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1550 |
Recruitment Cost 1550 |
Upkeep Cost 388 |
Number of Units 100 |
13200 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4d_wh3_nurgle_sword_death_heads |
├ Man Entity wh3_main_nur_inf_plaguebearer_exalted_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 124 |
175 |
└ Man Mass 175.0000 |
35 |
├ Armour wh2_main_body_35 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
27 |
└ Man Speed 27 |
Melee Attack 48 |
50 |
52 |
├ Melee Weapon wh3_main_nur_plaguesword_exalted |
├ Base Weapon Damage 34 |
├ Armour-Piercing Weapon Damage 18 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Ammunition 3 |
Range 70 |
46 |
├ Missile Weapon wh3_nur_plaguebearers_deaths_head |
├ Projectile wh3_nur_plaguebearers_deaths_head |
├ Base Missile Damage 9 |
├ Armour-Piercing Missile Damage 21 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 6.56 |
Accuracy 10 |
Reload Skill 18 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Festering Gate
"Behold the festering hordes; from the gate they pour, ever undying in its shadow!" -
Gloom of Flies
"The flies! By the Gods, so many flies!"
Melee Defence +9
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Realm of Chaos |