![Ironguts](gen_images/unit_icon/warhammer3/wh3_main_ogr_eyebiter/wh3_main_ogr_inf_ironguts_0.png)
![Eyebiter](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_ogr_eyebiter/mon_256.png)
Ironguts
The only thing more frightening than a charging Ogre is an even bigger charging Ogre.Ironguts are the Ogres of any given tribe that have the most status and the best armour and weapons. They go into battle armed with massive two-handed weapons, be they enormous scimitars, rocks bolted to tree boughs with iron bands, or simply gigantic versions of the traditional Ogre club. lronguts wear large, ornamented gut-plates to show off their elite standing, and cover their meaty arms and boulder-like heads in heavy armour plating cobbled together from various conquests over the years.
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Unit Name Ironguts |
Main Unit Key wh3_main_ogr_inf_ironguts_0 |
Land Unit Key wh3_main_ogr_inf_ironguts_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_2handed_sword |
├ Man Entity wh3_main_ogr_monster_ogre_ironguts_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 572 |
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└ Man Mass 1800.0000 |
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├ Armour wh2_main_heavy_metal_100 |
├ Shield none |
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└ Man Speed 54 |
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├ Melee Weapon wh3_main_ogr_ogre_ironguts_great_weapon |
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Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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The Realm of Chaos |