Beast of Nurgle
Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course.The Beast of Nurgle is a truly horrendous aberration, no less deadly than it is morbidly and irrefutably ugly. Its corpulent form is both sticky and slimy, as a layer of infectious ooze seeps from its every pore and orifice. Despite its fearsome appearance and deadly attributes, the Beast is an affectionate creature that behaves in all respects exactly like an overfriendly and easily excited puppy. It craves attention, greeting newcomers by slobbering all over them and petting them with its slimy tentacles. Once the Beast's new friend stops moving, its interest quickly shifts to another target.
Unit Name Beast of Nurgle |
Main Unit Key wh3_main_nur_mon_beast_of_nurgle_0 |
Land Unit Key wh3_main_nur_mon_beast_of_nurgle_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 1 |
6388 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc8_wh3_beast_of_nurgle |
├ Man Entity wh3_main_nur_mon_beast_of_nurgle |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6380 |
3500 |
└ Man Mass 3500.0000 |
50 |
├ Armour wh2_main_body_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
40 |
└ Man Speed 40 |
Melee Attack 32 |
34 |
300 |
├ Melee Weapon wh3_main_nur_beast_of_nurgle |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 200 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Abilities
-
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Slime Trail
Attacking the Fly Lord's most faithful servants is made all the more difficult by the magical slime that slows enemy warriors and restricts their strikes.
Speed x 90%
Melee Attack -5 -
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |