![Home](images/web/icon_regions_owned.png)
![The Marquis of Masochism (Keeper of Secrets)](gen_images/unit_icon/warhammer3/wh3_main_rogue_the_convent/wh3_twa08_sla_mon_keeper_of_secrets_0_ror.png)
![The Convent](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_rogue_the_convent/mon_256.png)
The Marquis of Masochism (Keeper of Secrets)
“I have such sights to show you!”A Keeper of Secrets is a terrifying foe to face, delighting in exquisite pain, the caress of claw through skin and muscle, bone and organ. Its enormous razor-edged claws can tear apart a heavily-armoured Knight with one graceful slash while its hands can crush bone with horrifying ease. Its actions are a ballet of exquisitely performed blows. Every strike by claw or blade is bestowed with almost delicate precision; a sensuous caress becomes a rib-crushing embrace, and a casual swipe becomes a drawn-out gouge which spills organs and blood upon the ground in all manner of pleasing patterns.
![]() |
Unit Name The Marquis of Masochism (Keeper of Secrets) |
Main Unit Key wh3_twa08_sla_mon_keeper_of_secrets_0_ror |
Land Unit Key wh3_twa08_sla_mon_keeper_of_secrets_0_ror |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2250 |
Recruitment Cost 2250 |
Upkeep Cost 563 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16b_wh3_keepers_secrets |
├ Man Entity wh3_main_monster_keeper_of_secrets |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7020 |
|
└ Man Mass 3500.0000 |
|
├ Armour wh2_main_body_15 |
├ Shield wh_missile_block_20_metal |
└ |
|
|
└ Man Speed 80 |
|
|
|
├ Melee Weapon wh3_main_sla_keeper_of_secrets_sword |
├ |
├ |
├ |
└ |
|
Abilities
-
Feasting on Fear
Others' fear is meat and drink to the Perfect Prince's Feasters of Pain. -
Phantasmagoria
A complex sigil is performed, transfixing the enemy with a shifting array of hallucinatory images that disjoint and befuddle, inviting their deaths.Leadership -16
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
-
The Enfeebling Foe
By means of the Lore of Shadows, the Wizard causes the enemy to be worn down by their own burdens until they are enervated to a sorry standstill.Melee Attack -24
Melee Defence -24
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
-
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage whenLeadership is low)
-
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |