Flamers of Tzeentch
Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire.Flamers are capable of a fair turn of speed, expelling gaseous ichor through the fungoid 'skirt' at their base to bound and leap across the ground with considerable mischievous gusto. A Flamer uses its blazing limbs to hurl bolts of magical flame at the foe. This is not fire in its truest sense, but a roiling cloud of Chaos energy. It does not burn, but warps reality. A Flamer's victim might briefly feel invigorated, before collapsing into a writhing puddle of flesh.
Unit Name Flamers of Tzeentch |
Main Unit Key wh3_main_pro_tze_mon_flamers_0 |
Land Unit Key wh3_main_pro_tze_mon_flamers_0 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Monstrous Missile Infantry |
Caste Monstrous Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 212 |
Number of Units 12 |
3084 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts gh3_wh3_flamer |
├ Man Entity wh3_main_tze_mon_flamer |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 249 |
700 |
└ Man Mass 700.0000 |
10 |
├ Armour wh2_main_body_10 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
50 |
└ Man Speed 50 |
Melee Attack 28 |
12 |
46 |
├ Melee Weapon wh3_main_tze_flamers_flame |
├ Base Weapon Damage 12 |
├ Armour-Piercing Weapon Damage 34 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Ammunition 10 |
Range 90 |
304 |
├ Missile Weapon wh3_main_tze_flamer_flame |
├ Projectile wh3_main_tze_flamer_flame |
├ Base Missile Damage 5 |
├ Armour-Piercing Missile Damage 13 |
├ Base Explosive Damage 3.0000 |
├ Armour-Piercing Explosive Damage 6.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 9 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Warpflame
These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks.
Faction Availability | |
---|---|
The Lost God |