Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.Some tribes of Marauders hold horses in high esteem, while others regard them with fear and superstition. To many, a warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but they remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters. In battle, their speed and mobility leaves even the most able cavalrymen of the Old World sorely lacking. Able to steer their steeds with the subtlest of movements of the waist and knees, the tribesmen have both hands free to wield wicked blades and hooked axes.
Unit Name Marauder Horsemasters |
Main Unit Key wh_dlc08_nor_cav_marauder_horsemasters_0 |
Land Unit Key wh_dlc08_nor_cav_marauder_horsemasters_0 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Missile Cavalry |
Category War Beast |
Class Missile Cavalry |
Custom Battle Cost 800 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Number of Units 60 |
5400 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_hr1_warhorse_spear_and_javelins |
├ Man Entity wh3_dlc20_marauder_horsemen_rider_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 82 |
100 |
└ Man Mass 100.0000 |
50 |
├ Armour wh2_main_leather_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 54 |
33 |
└ Man Speed 33 |
Melee Attack 26 |
26 |
28 |
├ Melee Weapon wh_main_chs_marauder_horsemaster_spear |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Ammunition 18 |
Range 90 |
33 |
├ Missile Weapon wh_main_chs_javelin_heavy |
├ Projectile wh_chs_javelin_heavy |
├ Base Missile Damage 18 |
├ Armour-Piercing Missile Damage 8 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |