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Units
- Lords (3)
- Heroes (8)
- Infantry (7)
- Cavalry & Chariots (1)
- Monsters & Beasts (7)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Herald of Khorne Driven to madness by its unending lust for slaughter, this legend insanely spurs the Blood Legion on to ever-greater acts of destruction. |
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900 | 2000 | 225 | 1 | 4448 | 1000 | 40 | 70 | 48 | 65 | 40 | 400 | 50 | ||||||||||
2 |
![]() ![]() Herald of Khorne A veteran consumed by its desire for unchecked slaughter. Murderous madness paired with unstoppable force. |
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1250 | 2000 | 312 | 1 | 5048 | 1000 | 100 | 70 | 48 | 65 | 40 | 450 | 70 | ||||||||||
3 |
![]() ![]() Herald of Khorne A mighty Daemon engine, the physical manifestation of Khorne's favour, fuelled by the molten skulls of its countless victims. |
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1700 | 3400 | 425 | 1 | 5548 | 1000 | 110 | 70 | 48 | 40 | 20 | 260 | 55 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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4 |
![]() ![]() Bloodreaper This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion. |
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700 | 2000 | 200 | 1 | 4048 | 1000 | 40 | 65 | 46 | 60 | 35 | 375 | 45 | ||||||||||
5 |
![]() ![]() Bloodreaper (Juggernaut) A terrifying fusion of unbridled rage and sheer mass. No skull shall be safe. |
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1050 | 2000 | 287 | 1 | 4648 | 1000 | 100 | 65 | 46 | 60 | 35 | 425 | 65 | ||||||||||
6 |
![]() ![]() Bloodreaper (Blood Throne) A smoke-belching, flesh-mangling, skull-consuming engine of purest destruction. |
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1500 | 3200 | 400 | 1 | 5148 | 1000 | 110 | 65 | 46 | 35 | 20 | 230 | 50 | ||||||||||
7 |
![]() ![]() Bloodreaper This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion. |
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800 | 2000 | 200 | 1 | 4048 | 1000 | 40 | 65 | 46 | 60 | 35 | 375 | 45 | ||||||||||
8 |
![]() ![]() Bloodreaper A terrifying fusion of unbridled rage and sheer mass. No skull shall be safe. |
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1150 | 2000 | 287 | 1 | 4648 | 1000 | 100 | 65 | 46 | 60 | 35 | 425 | 65 | ||||||||||
9 |
![]() ![]() Bloodreaper A smoke-belching, flesh-mangling, skull-consuming engine of purest destruction. |
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1600 | 3200 | 400 | 1 | 5148 | 1000 | 110 | 65 | 46 | 35 | 20 | 230 | 50 | ||||||||||
10 |
![]() ![]() Cultist of Khorne Cultists of the Blood God are brutes in battle, hoping to draw their master's gaze. |
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600 | 2000 | 250 | 1 | 4068 | 1000 | 75 | 65 | 44 | 55 | 40 | 420 | 45 | ||||||||||
11 |
![]() ![]() Cultist of Khorne A mortal warrior with strength and bloodlust beyond any other, charging atop a berserker steed fed on human flesh. |
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800 | 2000 | 250 | 1 | 4468 | 1000 | 95 | 65 | 44 | 55 | 40 | 420 | 60 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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12 |
![]() ![]() Bloodletters of Khorne The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier. |
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800 | 800 | 200 | 100 | 8000 | 125 | 35 | 65 | 38 | 34 | 26 | 34 | 30 | ||||||||||
13 |
![]() ![]() Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
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850 | 850 | 213 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 39 | 36 | 20 | ||||||||||
14 |
![]() ![]() Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
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850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 41 | 39 | 36 | 20 | ||||||||||
15 |
![]() ![]() Chaos Warriors of Khorne (Halberds) Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds. |
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950 | 950 | 238 | 100 | 9000 | 160 | 110 | 75 | 28 | 30 | 37 | 34 | 10 | ||||||||||
16 |
![]() ![]() Chaos Warriors of Khorne (Dual Weapons) When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless. |
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1000 | 1000 | 250 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 33 | 52 | 32 | ||||||||||
17 |
![]() ![]() Exalted Bloodletters of Khorne Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows. |
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1200 | 1200 | 300 | 100 | 9200 | 150 | 40 | 75 | 38 | 42 | 34 | 44 | 36 | ||||||||||
18 |
![]() ![]() Bloodletters of Khorne The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier. |
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800 | 1600 | 200 | 100 | 8000 | 125 | 60 | 60 | 38 | 34 | 26 | 34 | 30 | ||||||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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19 |
![]() ![]() Bloodcrushers of Khorne Bloodletters borne upon colossal Juggernauts, living engines of carnage – shock cavalry as unstoppable as they are terrifying. |
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1500 | 1500 | 375 | 32 | 7392 | 100 | 100 | 75 | 33 | 40 | 34 | 60 | 55 | ||||||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
20 |
![]() ![]() Chaos Warhounds Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh. |
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450 | 450 | 113 | 80 | 6080 | 150 | 25 | 38 | 95 | 26 | 12 | 22 | 20 | ||||||||||
21 |
![]() ![]() Chaos Warhounds of Khorne Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh. |
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450 | 450 | 112 | 80 | 6080 | 150 | 15 | 38 | 95 | 31 | 12 | 22 | 20 | ||||||||||
22 |
![]() ![]() Chaos Furies (Khorne) These foul, winged Daemons are murderous Khornate energy made flesh. |
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600 | 550 | 138 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
23 |
![]() ![]() Spawn of Khorne Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness. |
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1100 | 1000 | 250 | 16 | 8768 | 1500 | 30 | 100 | 42 | 36 | 23 | 160 | 30 | ||||||||||
24 |
![]() ![]() Chaos Furies (Khorne) These foul, winged Daemons are murderous Khornate energy made flesh. |
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600 | 1100 | 137 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
25 |
![]() ![]() Flesh Hounds of Khorne Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity. |
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700 | 1400 | 175 | 32 | 6176 | 450 | 30 | 60 | 95 | 38 | 26 | 58 | 46 | ||||||||||
26 |
![]() ![]() Minotaurs of Khorne A bull-headed Beastman pledged to the service of Khorne, for no other could provide the hot blood and red meat the Minotaur craves. |
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1300 | 1450 | 363 | 16 | 8704 | 1600 | 70 | 70 | 56 | 34 | 27 | 110 | 34 | ||||||||||
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