Marauders of Nurgle (Great Weapons)
With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns.Many Marauders offer sacrifices to the Lord of Decay as precaution against illness, but there are those that completely entrust their souls to His care. When epidemics ravage the northern tribes, some chieftains and shamans decree that their only chance of survival is to devote themselves to the Plague Lord. In return for their lives, they champion Nurgle with sword and flame against rival tribes and the hated realms of the south, the marks of their survival borne by their pallid, pockmarked skin likely to also be branded with His three-circled symbol.
Unit Name Marauders of Nurgle (Great Weapons) |
Main Unit Key wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons |
Land Unit Key wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons |
Land Unit Group Parents Infantry |
Land Unit Group Great Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 525 |
Recruitment Cost 525 |
Upkeep Cost 131 |
Number of Units 120 |
10200 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_2handed_axe |
├ Man Entity wh3_dlc20_chs_infantry_mnur_fast_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 77 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
35 |
└ Man Speed 35 |
Melee Attack 29 |
25 |
30 |
├ Melee Weapon wh3_dlc20_chs_marauders_mnur_great_weapons |
├ Base Weapon Damage 7 |
├ Armour-Piercing Weapon Damage 23 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 22 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Nurgle
A unit with the [[col:white]]Mark of Nurgle has:
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |