![Great Cannons](gen_images/unit_icon/warhammer3/wh_main_emp_averland/wh_main_emp_art_great_cannon.png)
![Averland](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_main_emp_averland/mon_256.png)
Great Cannons
The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.The Great Cannons of the Imperial Gunnery School are the terror of the Empire's foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furrows through tightly packed regiments. Even the mightiest creatures cannot ignore the power of a Great Cannon, as was ably demonstrated at the Siege of Middenheim, when Master Gunner Pumhart von Steyr decapitated a raging Dragon with a single well-placed shot.
![]() |
Unit Name Great Cannons |
Main Unit Key wh_main_emp_art_great_cannon |
Land Unit Key wh_main_emp_art_great_cannon |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_helstorm_crew |
├ Engines of War wh_main_emp_art_great_cannon |
├ Engine Entity wh_main_emp_art_great_cannon |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 44 |
└ Bonus Hit Points 48 |
|
├ Engine Mass 3000.0000 |
└ Man Mass 100.0000 |
|
├ Armour wh2_main_leather_20 |
├ Shield none |
└ |
|
|
├ Engine Speed 20 |
└ Man Speed 30 |
|
|
|
├ Melee Weapon wh_main_emp_sword_short |
├ |
├ |
├ |
└ |
|
|
|
|
├ Engines of War wh_main_emp_art_great_cannon |
├ Missile Weapon wh_main_emp_cannon |
├ Projectile wh_emp_great_cannon_ball |
├ |
├ |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ |
|
|
Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Good Range
This unit has a largerrange than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- Armour-Piercing Missiles
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |