Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.
Unit Name Free Company Militia |
Main Unit Key wh_dlc04_emp_inf_free_company_militia_0 |
Land Unit Key wh_dlc04_emp_inf_free_company_militia_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Close-Quarters Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 113 |
Number of Units 120 |
7320 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_sword_and_pistol |
├ Man Entity wh_dlc04_infantry_free_company_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 53 |
90 |
└ Man Mass 90.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
36 |
└ Man Speed 36 |
Melee Attack 28 |
25 |
28 |
├ Melee Weapon wh_dlc04_emp_free_company_sword |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 18 |
Range 90 |
16 |
├ Missile Weapon wh_dlc04_emp_free_company_pistol |
├ Projectile wh_dlc04_emp_free_company_pistol_bullet |
├ Base Missile Damage 12 |
├ Armour-Piercing Missile Damage 2 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |