![Pistoliers](gen_images/unit_icon/warhammer3/wh_main_emp_hochland/wh_main_emp_cav_pistoliers_1.png)
![Hochland](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_main_emp_hochland/mon_256.png)
Pistoliers
The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.Pistoliers are young nobles who are not yet old or experienced enough to test their spurs in battle or join one of the Knightly Orders. However, the clarion Call-to-Arms pounds strongly in the veins of these youths, and many cannot wait to march to war and prove themselves on the glorious field of combat. Some spirited young nobles may gather their friends and form regiments of Pistoliers of their own, but most join the ranks of the Pistolkorps, a military organisation funded by the Emperor, the Engineers' School and sponsored by several Knightly Orders. Here, the nobles learn about horsemanship and war from the Outrider - grizzled veterans paid by the Knights to train their sons. Most of the young men who survive their time in the Pistolkorps go on to join a Knightly Order and put the skills and scars they have earned to good use as a fully armoured Knight.
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Unit Name Pistoliers |
Main Unit Key wh_main_emp_cav_pistoliers_1 |
Land Unit Key wh_main_emp_cav_pistoliers_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 125 |
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├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_sword_and_dual_pistols |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 60 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_chainmail_30 |
├ Shield none |
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└ Man Speed 33 |
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├ Melee Weapon wh_main_emp_sword_cav |
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├ Missile Weapon wh_main_emp_pistol |
├ Projectile wh_emp_pistol_bullet |
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├ Number of Projectiles 1 |
├ Shots per volley 2 |
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Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |