Skin Wolf Werekin
Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions.Werekin are former champions afflicted by feral mutations, whom the Gods deem not yet worthy to join them as immortals. Although feared by the local tribes where they dwell, they are not hated and indeed, they are respected. For the Northmen believe that even those cast down have been chosen, and it is better to be chosen than to live your whole life beyond the sight of the Gods. Werekin are much larger and more distorted in body than the lesser Skin Wolves, living in caves deep within the frozen wastes. In times when they are not being brought to war by the raiding tribes, they feed on offerings from the locals, or otherwise devour unknowing passers-by who happen to carelessly dwell too near to their dens.
Unit Name Skin Wolf Werekin |
Main Unit Key wh_dlc08_nor_cha_skin_wolf_werekin_0 |
Land Unit Key wh_dlc08_nor_cha_skin_wolf_werekin_0 |
Land Unit Group Parents Heroes |
Land Unit Group Skin Wolf Werekin |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1150 |
Recruitment Cost 1150 |
Upkeep Cost 288 |
Number of Units 1 |
5040 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu8_skin_wolf |
├ Man Entity wh_dlc08_nor_skin_wolf_werekin_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5032 |
1500 |
└ Man Mass 1500.0000 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
75 |
└ Man Speed 75 |
Melee Attack 45 |
32 |
420 |
├ Melee Weapon wh_dlc08_nor_werekin_claws |
├ Base Weapon Damage 140 |
├ Armour-Piercing Weapon Damage 280 |
├ Bonus vs. Large 36 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Ruinous Flesh
Werekin flesh is scored with the symbols and marks of the Dark Gods, granting additional arcane protection to their ravaged physical forms.
Armour +23
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +10 -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110% -
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |