1 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
|
Wooden Palisade (Upgrade) |
core_building 0 |
city village |
4 |
600 |
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
wall_level 0 tower_level 1 free_upkeep bonus 2 happiness_bonus bonus 1 recruitment_slots 1
|
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long. |
2 |
Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
core_building 1 |
city town |
4 |
1200 |
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 3 happiness_bonus bonus 1 recruitment_slots 2
|
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
core_building 2 |
city large_town |
6 |
2400 |
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
wall_level 2 tower_level 1 gate_strength 1 gate_defences 2 free_upkeep bonus 4 happiness_bonus bonus 1 recruitment_slots 2
|
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
core_building 3 |
city city |
6 |
4800 |
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
|
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
wall_level 3 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 5 happiness_bonus bonus 2 recruitment_slots 3
|
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
5 |
Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
core_building 4 |
city large_city |
8 |
9600 |
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
|
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
wall_level 4 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 6 happiness_bonus bonus 3 recruitment_slots 3
|
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
6 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
Motte and Bailey (Upgrade) |
core_castle_building 0 |
castle village |
4 |
600 |
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
wall_level 0 tower_level 1 law_bonus bonus 1 recruitment_slots 1
|
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence. |
7 |
Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
core_castle_building 1 |
castle village |
4 |
1200 |
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 1 law_bonus bonus 2 recruitment_slots 2
|
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
8 |
Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
core_castle_building 2 |
castle town |
6 |
2400 |
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
wall_level 2 tower_level 1 gate_strength 1 gate_defences 2 law_bonus bonus 3 recruitment_slots 3
|
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
9 |
Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
core_castle_building 3 |
castle large_town |
6 |
4800 |
48
Dismounted Feudal Knights heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
|
32
Feudal Knights heavy cavalry Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
48
Javelinmen missile infantry These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
|
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
wall_level 3 tower_level 1 gate_strength 2 gate_defences 2 law_bonus bonus 4 recruitment_slots 3
|
A fortress is a permanent statement of ownership, and not something that is easily taken. |
10 |
Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
core_castle_building 4 |
castle city |
8 |
9600 |
32
Chivalric Knights heavy cavalry Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
|
48
Dismounted Feudal Knights heavy infantry Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
|
32
Feudal Knights heavy cavalry Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
48
Javelinmen missile infantry These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
|
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
wall_level 4 tower_level 1 gate_strength 2 gate_defences 2 law_bonus bonus 5 recruitment_slots 3
|
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
11 |
Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
|
Ballista Towers |
tower 0 |
city large_city |
6 |
3200 |
tower_level 2
|
Ballista Towers provide the defenders with enough firepower to keep attackers at bay. |
12 |
Cannon Towers Cannon Towers provide superb additional firepower to any defence.
|
Cannon Towers |
tower 1 |
city huge_city |
8 |
6400 |
tower_level 3
|
Cannon Towers provide superb additional firepower to any defence. |
13 |
Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
|
Ballista Towers |
castle_tower 0 |
castle large_city |
6 |
3200 |
tower_level 2
|
Ballista Towers provide the defenders with enough firepower to keep attackers at bay. |
14 |
Cannon Towers Cannon Towers provide superb additional firepower to any defence.
|
Cannon Towers |
castle_tower 1 |
castle large_city |
8 |
6400 |
tower_level 3
|
Cannon Towers provide superb additional firepower to any defence. |
15 |
Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
equestrian 0 |
castle town |
4 |
1200 |
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
|
A Stable allows for the recruitment of basic cavalry units. |
16 |
Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
equestrian 1 |
castle large_town |
6 |
2400 |
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
|
Knight's stables allow for the recruitment of cavalry units. |
17 |
Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
equestrian 2 |
castle city |
8 |
4800 |
32
Feudal Knights heavy cavalry Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
|
Baron's stables allow for the recruitment of capable cavalry units. |
18 |
Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
equestrian 3 |
castle large_city |
10 |
9600 |
32
Chivalric Knights heavy cavalry Elite warriors clad in steel plate armour, these men pack a ferocious charge, while being hard to kill.
|
32
Feudal Knights heavy cavalry Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
|
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
32
Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
|
|
Earl's stables allow for the recruitment of elite cavalry units. |
19 |
Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Town Watch |
barracks 0 |
city town |
4 |
600 |
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
law_bonus bonus 1
|
The Town Watch have the minimum equipment and resources needed to train infantry. |
20 |
Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
barracks 1 |
city large_town |
6 |
1200 |
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
law_bonus bonus 2
|
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
21 |
City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
City Watch |
barracks 2 |
city city |
8 |
2400 |
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
|
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
law_bonus bonus 3
|
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
22 |
Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
barracks 3 |
city large_city |
10 |
4800 |
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
|
60
Goedendag Militia heavy infantry Militia unit armed with a Goedendag.
|
48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
|
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
48
Swordsmen Militia light infantry Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
law_bonus bonus 3
|
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
23 |
Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
barracks 4 |
city huge_city |
12 |
9600 |
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
|
60
Goedendag Militia heavy infantry Militia unit armed with a Goedendag.
|
48
Hand Gunners missile infantry Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
|
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Pike Militia spearmen infantry Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
48
Swordsmen Militia light infantry Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
law_bonus bonus 3
|
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
24 |
Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
barracks 5 |
city huge_city |
14 |
12000 |
48
Arquebusiers missile infantry Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
|
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
|
60
Goedendag Militia heavy infantry Militia unit armed with a Goedendag.
|
48
Hand Gunners missile infantry Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
|
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Pike Militia spearmen infantry Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
48
Swordsmen Militia light infantry Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
law_bonus bonus 3
|
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
25 |
Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
Royal Barracks |
barracks 6 |
city huge_city |
16 |
15000 |
48
Arquebusiers missile infantry Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
|
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
|
60
Goedendag Militia heavy infantry Militia unit armed with a Goedendag.
|
48
Hand Gunners missile infantry Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
|
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
48
Musketeers missile infantry The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Pike Militia spearmen infantry Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
48
Swordsmen Militia light infantry Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
60
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
|
law_bonus bonus 3
|
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
26 |
Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
Mustering Hall |
castle_barracks 0 |
castle village |
2 |
600 |
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
|
Men must be gathered, selected and trained if military strength is to be maintained. |
27 |
Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
Garrison Quarters |
castle_barracks 1 |
castle town |
4 |
1200 |
48
Javelinmen missile infantry These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
|
A garrison is a source of much military wisdom and skill for new recruits to the army. |
28 |
Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
Drill Square |
castle_barracks 2 |
castle large_town |
6 |
2400 |
48
Almughavars missile infantry Elite light infantry skirmishers armed with javelins and spears, and sometimes armour.
|
48
Javelinmen missile infantry These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
|
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
29 |
Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
Barracks |
castle_barracks 3 |
castle city |
8 |
4800 |
48
Almughavars missile infantry Elite light infantry skirmishers armed with javelins and spears, and sometimes armour.
|
48
Javelinmen missile infantry These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
|
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
30 |
Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
Armoury |
castle_barracks 4 |
castle large_city |
12 |
9600 |
48
Almughavars missile infantry Elite light infantry skirmishers armed with javelins and spears, and sometimes armour.
|
48
Javelinmen missile infantry These troops are drawn from the Spanish peasantry, protected by light armour and fighting with the javelin, in Iberian fashion.
|
60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
|
60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
|
48
Sword and Buckler Men light infantry Superior swordsmen wearing light armour and an open helmet, and armed with a double-edged sword and buckler.
|
|
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
31 |
Military Academy A Military Academy allows for the recruitment of late-period professional army units.
|
Military Academy |
professional_military 0 |
city huge_city |
8 |
4800 |
60
Tercio Pikemen spearmen infantry Superior armoured pikemen, known for their discipline and determination.
|
|
A Military Academy allows for the recruitment of late-period professional army units. |
32 |
Royal Officer's Academy A Royal Officers' Academy allows for the recruitment of late-period professional army units.
|
Royal Officer's Academy |
professional_military 1 |
city huge_city |
12 |
9600 |
32
Gendarmes heavy cavalry Superb well armoured professional heavy cavalry armed with a lance.
|
60
Tercio Pikemen spearmen infantry Superior armoured pikemen, known for their discipline and determination.
|
|
A Royal Officers' Academy allows for the recruitment of late-period professional army units. |
33 |
Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Bowyer |
missiles 0 |
castle town |
4 |
1200 |
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
|
A Bowyer allows for the recruitment of basic missile units. |
34 |
Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
missiles 1 |
castle large_town |
6 |
2400 |
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
48
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
|
A Practice Range allows for the recruitment of missile units. |
35 |
Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
missiles 2 |
castle city |
8 |
4800 |
48
Pavise Crossbowmen missile infantry These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
|
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
48
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
|
An Archery Range allows for the recruitment of well trained missile units. |
36 |
Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
missiles 3 |
castle large_city |
10 |
9600 |
32
Mounted Crossbowmen missile cavalry Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
|
48
Pavise Crossbowmen missile infantry These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
|
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
48
Peasant Crossbowmen missile infantry Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
|
|
A Marksman's Range allows for the recruitment of elite missile units. |
37 |
Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
Ballista Maker |
siege 0 |
city large_town |
6 |
1600 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
|
A Ballista Maker allows the construction of ballista siege weaponry. |
38 |
Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
Catapult Maker |
siege 1 |
city large_town |
8 |
3200 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
|
A Catapult Maker allows the construction of catapults and ballistae. |
39 |
Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
Siege Works |
siege 2 |
city city |
10 |
6400 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
|
A Siege Works allows the construction of all siege weaponry that does not use gunpowder. |
40 |
Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
Ballista Maker |
castle_siege 0 |
castle large_town |
6 |
1600 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
|
A Ballista Maker allows the construction of ballista siege weaponry. |
41 |
Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
Catapult Maker |
castle_siege 1 |
castle large_town |
8 |
3200 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
|
A Catapult Maker allows the construction of catapults and ballistae. |
42 |
Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
Siege Works |
castle_siege 2 |
castle city |
10 |
6400 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
|
A Siege Works allows the construction of all siege weaponry that does not use gunpowder. |
43 |
Gunsmith A Gunsmith allows the construction of a bombard cannon.
|
Gunsmith |
cannon 0 |
city city |
6 |
800 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
|
A Gunsmith allows the construction of a bombard cannon. |
44 |
Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
Cannon Maker |
cannon 1 |
city large_city |
8 |
1600 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
weapon_naval_gunpowder 1
|
A Cannon Maker allows the construction of simple varieties of siege artillery. |
45 |
Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
Cannon Foundry |
cannon 2 |
city huge_city |
10 |
3200 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
16
Culverin missile siege Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
weapon_naval_gunpowder 1
|
A Cannon Foundry allows the construction of advanced siege artillery. |
46 |
Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
Royal Arsenal |
cannon 3 |
city huge_city |
12 |
6400 |
16
Basilisk missile siege Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
|
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
16
Culverin missile siege Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
weapon_naval_gunpowder 1
|
A Royal Arsenal allows for the construction of the finest siege artillery available. |
47 |
Gunsmith A Gunsmith allows the construction of a bombard cannon.
|
Gunsmith |
castle_cannon 0 |
castle city |
6 |
800 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
|
A Gunsmith allows the construction of a bombard cannon. |
48 |
Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
Cannon Maker |
castle_cannon 1 |
castle large_city |
8 |
1600 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
weapon_naval_gunpowder 1
|
A Cannon Maker allows the construction of simple varieties of siege artillery. |
49 |
Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
Cannon Foundry |
castle_cannon 2 |
castle large_city |
10 |
3200 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
16
Culverin missile siege Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
weapon_naval_gunpowder 1
|
A Cannon Foundry allows the construction of advanced siege artillery. |
50 |
Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
Royal Arsenal |
castle_cannon 3 |
castle large_city |
12 |
6400 |
16
Basilisk missile siege Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
|
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
16
Culverin missile siege Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
|
16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
|
weapon_naval_gunpowder 1
|
A Royal Arsenal allows for the construction of the finest siege artillery available. |
|
51 |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
|
Leather Tanner |
smith 0 |
city town |
4 |
600 |
armour 1
|
A Leather Tanner offers the most basic armour improvements to new and retrained units. |
52 |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
|
Blacksmith |
smith 1 |
city large_town |
6 |
1200 |
armour 2
|
A Blacksmith can moderately improve the armour available to new and retrained units. |
53 |
Armourer An Armourer can notably improve the armour available to new and retrained units.
|
Armourer |
smith 2 |
city city |
8 |
2400 |
armour 3
|
An Armourer can notably improve the armour available to new and retrained units. |
54 |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
|
Heavy Armourer |
smith 3 |
city large_city |
10 |
6400 |
armour 4
|
A Heavy Armourer can significantly improve the armour available to new and retrained units. |
55 |
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
|
Master Armourer |
smith 4 |
city huge_city |
12 |
10000 |
armour 5
|
A Master Armourer substantially improves the armour available to new and retrained units. |
56 |
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
|
Armour Factory |
smith 5 |
city huge_city |
14 |
15000 |
armour 6
|
An Armour Factory provides the highest quality of armour to new and retrained units. |
57 |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
|
Leather Tanner |
castle_smith 0 |
castle town |
4 |
600 |
armour 1
|
A Leather Tanner offers the most basic armour improvements to new and retrained units. |
58 |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
|
Blacksmith |
castle_smith 1 |
castle large_town |
6 |
1200 |
armour 2
|
A Blacksmith can moderately improve the armour available to new and retrained units. |
59 |
Armourer An Armourer can notably improve the armour available to new and retrained units.
|
Armourer |
castle_smith 2 |
castle city |
8 |
2400 |
armour 3
|
An Armourer can notably improve the armour available to new and retrained units. |
60 |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
|
Heavy Armourer |
castle_smith 3 |
castle large_city |
10 |
6400 |
armour 4
|
A Heavy Armourer can significantly improve the armour available to new and retrained units. |
61 |
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
|
Master Armourer |
castle_smith 4 |
castle large_city |
12 |
10000 |
armour 5
|
A Master Armourer substantially improves the armour available to new and retrained units. |
62 |
Armour Factory An Armour Factory provides the highest quality of armour to new and retrained units.
|
Armour Factory |
castle_smith 5 |
castle large_city |
14 |
15000 |
armour 6
|
An Armour Factory provides the highest quality of armour to new and retrained units. |
63 |
Port A Port allows a settlement to trade with the far-distant corners of the world.
|
Port |
port 0 |
city large_town |
4 |
800 |
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
trade_base_income_bonus bonus 2 trade_fleet 1
|
A Port allows a settlement to trade with the far-distant corners of the world. |
64 |
Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
Shipwright |
port 1 |
city city |
6 |
1600 |
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
trade_base_income_bonus bonus 3 trade_fleet 1
|
A Shipwright allows the construction of ships to be undertaken in earnest. |
65 |
Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
Dockyard |
port 2 |
city large_city |
10 |
3200 |
30
Caravel light ship A small, highly manoeuvrable, three-masted ship used by Spain and Portugal for long voyages of exploration.
|
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
40
Lanternas light ship A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
|
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
trade_base_income_bonus bonus 4 trade_fleet 1
|
A Dockyard allows the construction of larger ships, and improves trade. |
66 |
Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
Naval Drydock |
port 3 |
city huge_city |
12 |
6400 |
30
Caravel light ship A small, highly manoeuvrable, three-masted ship used by Spain and Portugal for long voyages of exploration.
|
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
60
Grande Carrack light ship A supremely powerful warship. Sporting heavy cannon broadsides and a thick hull. Can travel across the ocean.
|
40
Lanternas light ship A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
|
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
trade_base_income_bonus bonus 5 trade_fleet 1
|
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
67 |
Port A Port allows a settlement to trade with the far-distant corners of the world.
|
Port |
castle_port 0 |
castle large_town |
4 |
800 |
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
trade_base_income_bonus bonus 2 trade_fleet 1
|
A Port allows a settlement to trade with the far-distant corners of the world. |
68 |
Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
Shipwright |
castle_port 1 |
castle city |
6 |
1600 |
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
trade_base_income_bonus bonus 3 trade_fleet 1
|
A Shipwright allows the construction of ships to be undertaken in earnest. |
69 |
Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
Dockyard |
castle_port 2 |
castle large_city |
10 |
3200 |
30
Caravel light ship A small, highly manoeuvrable, three-masted ship used by Spain and Portugal for long voyages of exploration.
|
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
40
Lanternas light ship A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
|
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
trade_base_income_bonus bonus 4 trade_fleet 1
|
A Dockyard allows the construction of larger ships, and improves trade. |
70 |
Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
Naval Drydock |
castle_port 3 |
castle large_city |
12 |
6400 |
30
Caravel light ship A small, highly manoeuvrable, three-masted ship used by Spain and Portugal for long voyages of exploration.
|
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
60
Grande Carrack light ship A supremely powerful warship. Sporting heavy cannon broadsides and a thick hull. Can travel across the ocean.
|
40
Lanternas light ship A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
|
30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
|
trade_base_income_bonus bonus 5 trade_fleet 1
|
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
71 |
Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
|
Merchant's Wharf |
sea_trade 0 |
city city |
6 |
1600 |
trade_fleet 2 trade_base_income_bonus bonus 2
|
A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement. |
72 |
Warehouse A Warehouse allows two extra trade fleets, and notably increases trade to the settlement.
|
Warehouse |
sea_trade 1 |
city large_city |
10 |
3200 |
trade_fleet 3 trade_base_income_bonus bonus 3
|
A Warehouse allows two extra trade fleets, and notably increases trade to the settlement. |
73 |
Docklands Docklands allow three extra trade fleets, and greatly increases trade to the settlement.
|
Docklands |
sea_trade 2 |
city huge_city |
12 |
6400 |
trade_fleet 4 trade_base_income_bonus bonus 4
|
Docklands allow three extra trade fleets, and greatly increases trade to the settlement. |
74 |
Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
|
Grain Exchange |
market 0 |
city town |
4 |
600 |
trade_base_income_bonus bonus 2 agent_limit merchant 1
|
A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made. |
75 |
Market A Market brings wealth and many people into a town, some to sell, others willing to sell themselves and others…
|
Market |
market 1 |
city large_town |
6 |
1200 |
trade_base_income_bonus bonus 3 agent_limit merchant 1
|
A Market brings wealth and many people into a town, some to sell, others willing to sell themselves and others… |
76 |
Fairground Fairgrounds only host festivals once or twice a year, but they also offer a huge boost to trade in an area.
|
Fairground |
market 2 |
city city |
8 |
2400 |
trade_base_income_bonus bonus 4 agent_limit merchant 1
|
Fairgrounds only host festivals once or twice a year, but they also offer a huge boost to trade in an area. |
77 |
Great Market A Great Market significantly boosts trade - almost anything can be found among its stalls and shops.
|
Great Market |
market 3 |
city large_city |
12 |
4800 |
trade_base_income_bonus bonus 5 agent_limit merchant 1
|
A Great Market significantly boosts trade - almost anything can be found among its stalls and shops. |
78 |
Merchants' Quarter A Merchants' Quarter boosts trade thanks to the numbers of townsfolk now involved in business of all kinds.
|
Merchants' Quarter |
market 4 |
city huge_city |
14 |
9600 |
trade_base_income_bonus bonus 6 agent_limit merchant 1
|
A Merchants' Quarter boosts trade thanks to the numbers of townsfolk now involved in business of all kinds. |
79 |
Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
|
Dirt Roads |
hinterland_roads 0 |
city town |
2 |
400 |
road_level 0
|
Dirt Roads increase the movement speed of units that travel along them, as well as improve trade. |
80 |
Paved Roads Paved Roads maximise the movement speed of units that travel along them. They also improve trade in the region.
|
Paved Roads |
hinterland_roads 1 |
city city |
6 |
1200 |
road_level 1
|
Paved Roads maximise the movement speed of units that travel along them. They also improve trade in the region. |
81 |
Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
|
Dirt Roads |
hinterland_castle_roads 0 |
castle town |
2 |
400 |
road_level 0
|
Dirt Roads increase the movement speed of units that travel along them, as well as improve trade. |
82 |
Paved Roads Paved Roads maximise the movement speed of units that travel along them. They also improve trade in the region.
|
Paved Roads |
hinterland_castle_roads 1 |
castle city |
6 |
1200 |
road_level 1
|
Paved Roads maximise the movement speed of units that travel along them. They also improve trade in the region. |
83 |
Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
|
Land Clearance |
hinterland_farms 0 |
village |
4 |
600 |
farming_level 1
|
Land Clearance allows a region to begin producing enough food to encourage growth. |
84 |
Communal Farming Communal Farming improves farming productivity in the region to encourage growth and prosperity.
|
Communal Farming |
hinterland_farms 1 |
town |
6 |
1200 |
farming_level 2
|
Communal Farming improves farming productivity in the region to encourage growth and prosperity. |
85 |
Crop Rotation Crop Rotation results in improved yield from farming districts, all year round.
|
Crop Rotation |
hinterland_farms 2 |
large_town |
8 |
2400 |
farming_level 3
|
Crop Rotation results in improved yield from farming districts, all year round. |
86 |
Irrigation Irrigation maximises the amount of food a region can produce, a must in ensuring larger populations can be properly sustained.
|
Irrigation |
hinterland_farms 3 |
city |
12 |
4800 |
farming_level 4
|
Irrigation maximises the amount of food a region can produce, a must in ensuring larger populations can be properly sustained. |
87 |
Mines Mines increase the trade income generated by metal deposits in the region.
|
Mines |
hinterland_mines 0 |
city large_town |
4 |
2000 |
mine_resource 4
|
Mines increase the trade income generated by metal deposits in the region. |
88 |
Mining Network A Mining Network maximises the income generated by metal deposits in the region.
|
Mining Network |
hinterland_mines 1 |
city city |
6 |
3500 |
mine_resource 7
|
A Mining Network maximises the income generated by metal deposits in the region. |
89 |
Mines Mines increase the trade income generated by metal deposits in the region.
|
Mines |
hinterland_castle_mines 0 |
castle large_town |
4 |
2000 |
mine_resource 4
|
Mines increase the trade income generated by metal deposits in the region. |
90 |
Mining Network A Mining Network maximises the income generated by metal deposits in the region.
|
Mining Network |
hinterland_castle_mines 1 |
castle city |
6 |
3500 |
mine_resource 7
|
A Mining Network maximises the income generated by metal deposits in the region. |
91 |
Alchemist's Lab An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
|
Alchemist's Lab |
academic 0 |
city large_city |
6 |
1600 |
weapon_missile_gunpowder 1
|
An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here. |
92 |
Alchemy School An Alchemy School can upgrade the weapons of any gunpowder-using unit, as well as improve the education of characters created here.
|
Alchemy School |
academic 1 |
city huge_city |
10 |
3200 |
weapon_missile_gunpowder 1 weapon_artillery_gunpowder 1
|
An Alchemy School can upgrade the weapons of any gunpowder-using unit, as well as improve the education of characters created here. |
93 |
University A University can upgrade the weapons of any artillery or gunpowder-using unit, as well as offer a superior education to characters created here.
|
University |
academic 2 |
city huge_city |
12 |
6400 |
weapon_projectile 1
|
A University can upgrade the weapons of any artillery or gunpowder-using unit, as well as offer a superior education to characters created here. |
94 |
Small Church A Small Church converts a very small percentage of the region to Catholicism, and improves happiness.
|
Small Church |
temple_catholic 0 |
city town |
2 |
800 |
happiness_bonus bonus 1 religion_level bonus 1 pope_disapproval 1 agent_limit priest 1
|
A Small Church converts a very small percentage of the region to Catholicism, and improves happiness. |
95 |
Church A Church converts a small percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
Church |
temple_catholic 1 |
city large_town |
4 |
1600 |
happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 pope_disapproval 1
|
A Church converts a small percentage of the region to Catholicism, improves happiness, and allows the Priest agent. |
96 |
Abbey An Abbey converts a moderate percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
Abbey |
temple_catholic 2 |
city city |
6 |
3200 |
happiness_bonus bonus 2 religion_level bonus 3 agent_limit priest 2 pope_disapproval 1
|
An Abbey converts a moderate percentage of the region to Catholicism, improves happiness, and allows the Priest agent. |
97 |
Cathedral A Cathedral converts a decent percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
Cathedral |
temple_catholic 3 |
city large_city |
8 |
6400 |
happiness_bonus bonus 2 religion_level bonus 4 agent_limit priest 2 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 1
|
A Cathedral converts a decent percentage of the region to Catholicism, improves happiness, and allows the Priest agent. |
98 |
Huge Cathedral A Huge Cathedral converts a sizable percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
Huge Cathedral |
temple_catholic 4 |
city huge_city |
12 |
10000 |
happiness_bonus bonus 3 religion_level bonus 5 agent_limit priest 2 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 3
|
A Huge Cathedral converts a sizable percentage of the region to Catholicism, improves happiness, and allows the Priest agent. |
99 |
Small Chapel A Small Chapel converts a very small percentage of the region to Catholicism, and improves happiness.
|
Small Chapel |
temple_catholic_castle 0 |
castle town |
2 |
800 |
happiness_bonus bonus 1 religion_level bonus 2 pope_disapproval 1 agent_limit priest 1
|
A Small Chapel converts a very small percentage of the region to Catholicism, and improves happiness. |
100 |
Chapel A Chapel converts a small percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
Chapel |
temple_catholic_castle 1 |
castle large_town |
4 |
1600 |
happiness_bonus bonus 1 religion_level bonus 3 agent_limit priest 1 pope_disapproval 1
|
A Chapel converts a small percentage of the region to Catholicism, improves happiness, and allows the Priest agent. |
|
101 |
Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
|
Brothel |
taverns 0 |
city town |
4 |
800 |
happiness_bonus bonus 1 agent_limit spy 1
|
A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy. |
102 |
Inn An Inn increases happiness in the settlement, and allows the recruitment of spies and assassins.
|
Inn |
taverns 1 |
city large_town |
6 |
1600 |
happiness_bonus bonus 2 agent_limit spy 1 agent_limit assassin 1
|
An Inn increases happiness in the settlement, and allows the recruitment of spies and assassins. |
103 |
Tavern A Tavern notably increases happiness in the settlement, and allows the recruitment of spies and assassins.
|
Tavern |
taverns 2 |
city city |
8 |
3200 |
happiness_bonus bonus 3 agent_limit spy 1 agent_limit assassin 1
|
A Tavern notably increases happiness in the settlement, and allows the recruitment of spies and assassins. |
104 |
Coaching House A Coaching House greatly increases happiness in the settlement, and allows the recruitment of spies and assassins.
|
Coaching House |
taverns 3 |
city large_city |
10 |
6400 |
happiness_bonus bonus 4 agent_limit spy 1 agent_limit assassin 1
|
A Coaching House greatly increases happiness in the settlement, and allows the recruitment of spies and assassins. |
105 |
Pleasure Palace A Pleasure Palace has a huge effect on happiness in the settlement, and allows the recruitment of spies and assassins.
|
Pleasure Palace |
taverns 4 |
city huge_city |
12 |
10000 |
happiness_bonus bonus 5 agent_limit spy 1 agent_limit assassin 1
|
A Pleasure Palace has a huge effect on happiness in the settlement, and allows the recruitment of spies and assassins. |
106 |
Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
|
Town Hall |
city_hall 0 |
city large_town |
4 |
600 |
law_bonus bonus 1 population_health_bonus bonus 1 agent_limit diplomat 2
|
A Town Hall helps maintain law and order, as well as reduce squalor. |
107 |
Council Chambers Council Chambers help to maintain law and order, as well as reduce squalor.
|
Council Chambers |
city_hall 1 |
city city |
6 |
1200 |
law_bonus bonus 2 population_health_bonus bonus 2 agent_limit diplomat 2
|
Council Chambers help to maintain law and order, as well as reduce squalor. |
108 |
City Hall A City Hall does much to maintain law and order, as well as reduce urban squalor.
|
City Hall |
city_hall 2 |
city large_city |
8 |
2400 |
law_bonus bonus 3 population_health_bonus bonus 4 agent_limit diplomat 2
|
A City Hall does much to maintain law and order, as well as reduce urban squalor. |
109 |
Mayor's Palace A Mayor's Palace does wonders to help maintain law and order, and also reduces squalor considerably.
|
Mayor's Palace |
city_hall 3 |
city huge_city |
10 |
4800 |
law_bonus bonus 4 population_health_bonus bonus 5 agent_limit diplomat 2
|
A Mayor's Palace does wonders to help maintain law and order, and also reduces squalor considerably. |
110 |
Plaza del Toro A Plaza del Toro increases happiness in the city in which it resides.
|
Plaza del Toro |
bullring 0 |
city city |
8 |
4800 |
32
Jinetes missile cavalry Fast and manoeuvrable light cavalry units, Jinetes hurl their javelins before closing in and fighting with their cavalry swords.
|
happiness_bonus bonus 1
|
A Plaza del Toro increases happiness in the city in which it resides. |
111 |
Jousting Lists Jousting Lists improve the quality of knights recruited here.
|
Jousting Lists |
tourney 0 |
castle city |
4 |
1600 |
heavy_cavalry_bonus bonus 1
|
Jousting Lists improve the quality of knights recruited here. |
112 |
Tourney Field A Tourney Field improves the quality of knights recruited here, and allows an extra militia unit at the castle.
|
Tourney Field |
tourney 1 |
castle large_city |
8 |
3200 |
happiness_bonus bonus 1 free_upkeep bonus 1 heavy_cavalry_bonus bonus 2
|
A Tourney Field improves the quality of knights recruited here, and allows an extra militia unit at the castle. |
113 |
Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
|
Assassins' Guild |
guild_assassins_guild 0 |
city city |
1 |
1000 |
law_bonus bonus 1
|
An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins. |
114 |
Master Assassins' Guild A Master Assassins' Guild improves law and order in the region, and the quality of locally trained assassins.
|
Master Assassins' Guild |
guild_assassins_guild 1 |
city large_city |
1 |
2000 |
law_bonus bonus 1
|
A Master Assassins' Guild improves law and order in the region, and the quality of locally trained assassins. |
115 |
Assassins' Guild Headquarters The Assassins' Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
|
Assassins' Guild Headquarters |
guild_assassins_guild 2 |
city huge_city |
1 |
3000 |
law_bonus bonus 2
|
The Assassins' Guild Headquarters improves law and order in the region, and the quality of locally trained assassins. |
116 |
Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
|
Masons' Guild |
guild_masons_guild 0 |
city city |
1 |
1000 |
60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
|
construction_cost_bonus_stone bonus 30 happiness_bonus bonus 1
|
A Masons' Guild house reduces the cost of stone buildings, and improves happiness. |
117 |
Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
|
Master Masons' Guild |
guild_masons_guild 1 |
city large_city |
1 |
2000 |
60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
|
60
Goedendag Militia heavy infantry Militia unit armed with a Goedendag.
|
48
Swordsmen Militia light infantry Trained levy troops equipped with light armour, shields and swords whose task it is to defend settlements.
|
construction_cost_bonus_stone bonus 30 happiness_bonus bonus 1 faction_capability construction_cost_bonus_stone bonus 20
|
A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness. |
118 |
Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
|
Masons' Guild Headquarters |
guild_masons_guild 2 |
city huge_city |
1 |
3000 |
60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
|
60
Pike Militia spearmen infantry Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
|
construction_cost_bonus_stone bonus 30 happiness_bonus bonus 2 faction_capability construction_cost_bonus_stone bonus 30
|
The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably. |
119 |
Theologians' Guild A Theologians' Guild house improves the quality of priests created in the region.
|
Theologians' Guild |
guild_theologians_guild 0 |
city city |
1 |
1000 |
|
A Theologians' Guild house improves the quality of priests created in the region. |
120 |
Master Theologians' Guild A Master Theologians' Guild improves the quality of priests created in the region.
|
Master Theologians' Guild |
guild_theologians_guild 1 |
city large_city |
1 |
2000 |
|
A Master Theologians' Guild improves the quality of priests created in the region. |
121 |
Theologians' Guild Headquarters The Theologians' Guild Headquarters improves the quality of priests created in the region.
|
Theologians' Guild Headquarters |
guild_theologians_guild 2 |
city huge_city |
1 |
3000 |
|
The Theologians' Guild Headquarters improves the quality of priests created in the region. |
122 |
Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
Merchants' Guild |
guild_merchants_guild 0 |
city city |
1 |
1000 |
32
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
|
trade_base_income_bonus bonus 1
|
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region. |
123 |
Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
|
Master Merchants' Guild |
guild_merchants_guild 1 |
city large_city |
1 |
2000 |
32
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
|
trade_base_income_bonus bonus 2
|
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region. |
124 |
Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
|
Merchants' Guild Headquarters |
guild_merchants_guild 2 |
city huge_city |
1 |
3000 |
32
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
|
trade_base_income_bonus bonus 3
|
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region. |
125 |
Alchemists' Guild An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
|
Alchemists' Guild |
guild_alchemists_guild 0 |
city city |
1 |
1000 |
gun_bonus 1
|
An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement. |
126 |
Master Alchemists' Guild An Alchemists' Guild house notably improves the experience level of gunpowder units trained in the same settlement.
|
Master Alchemists' Guild |
guild_alchemists_guild 1 |
city large_city |
1 |
2000 |
gun_bonus 1 faction_capability gun_bonus 1
|
An Alchemists' Guild house notably improves the experience level of gunpowder units trained in the same settlement. |
127 |
Alchemists' Guild Headquarters The Alchemists' Guild Headquarters greatly improves the experience level of gunpowder units trained in the same settlement.
|
Alchemists' Guild Headquarters |
guild_alchemists_guild 2 |
city huge_city |
1 |
3000 |
gun_bonus 1 faction_capability gun_bonus 2
|
The Alchemists' Guild Headquarters greatly improves the experience level of gunpowder units trained in the same settlement. |
128 |
Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
|
Thieves' Guild |
guild_thiefs_guild 0 |
city city |
1 |
1000 |
|
A Thieves' Guild house improves the quality of spies hired in the same settlement. |
129 |
Master Thieves' Guild A Master Thieves' Guild improves the quality of spies hired in the same settlement.
|
Master Thieves' Guild |
guild_thiefs_guild 1 |
city large_city |
1 |
2000 |
|
A Master Thieves' Guild improves the quality of spies hired in the same settlement. |
130 |
Thieves' Guild Headquarters The Thieves' Guild Headquarters improves the quality of spies hired in the same settlement.
|
Thieves' Guild Headquarters |
guild_thiefs_guild 2 |
city huge_city |
1 |
3000 |
|
The Thieves' Guild Headquarters improves the quality of spies hired in the same settlement. |
131 |
Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
|
Explorers' Guild |
guild_explorers_guild 0 |
city city |
1 |
1000 |
|
An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement. |
132 |
Master Explorers' Guild A Master Explorers' Guild house increases the movement speed of those trained in the same settlement.
|
Master Explorers' Guild |
guild_explorers_guild 1 |
city large_city |
1 |
2000 |
|
A Master Explorers' Guild house increases the movement speed of those trained in the same settlement. |
133 |
Explorers' Guild Headquarters The Explorers' Guild Headquarters increases the movement speed of those trained here notably, and opens a lucrative trade route to India.
|
Explorers' Guild Headquarters |
guild_explorers_guild 2 |
city huge_city |
1 |
3000 |
|
The Explorers' Guild Headquarters increases the movement speed of those trained here notably, and opens a lucrative trade route to India. |
134 |
Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
|
Swordsmiths' Guild |
guild_swordsmiths_guild 0 |
city |
1 |
1000 |
weapon_melee_blade 1
|
A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement. |
135 |
Master Swordsmiths' Guild A Master Swordsmiths' Guild allows trained melee units to upgrade their weaponry by retraining, and also improves the standard of locally recruited cavalry.
|
Master Swordsmiths' Guild |
guild_swordsmiths_guild 1 |
large_city |
1 |
2000 |
weapon_melee_blade 1 faction_capability heavy_cavalry_bonus bonus 1
|
A Master Swordsmiths' Guild allows trained melee units to upgrade their weaponry by retraining, and also improves the standard of locally recruited cavalry. |
136 |
Swordsmiths' Guild Headquarters The Swordsmiths' Guild Headquarters allows trained melee units to upgrade their weaponry by retraining, and also improves the standard of locally recruited cavalry.
|
Swordsmiths' Guild Headquarters |
guild_swordsmiths_guild 2 |
large_city |
1 |
3000 |
weapon_melee_blade 1 faction_capability heavy_cavalry_bonus bonus 1
|
The Swordsmiths' Guild Headquarters allows trained melee units to upgrade their weaponry by retraining, and also improves the standard of locally recruited cavalry. |
137 |
Knights of Santiago Minor Chapter House A Knights of Santiago Minor Chapter House allows the recruitment of Knights of Santiago.
|
Knights of Santiago Minor Chapter House |
guild_knights_of_santiago_chapter_house 0 |
city |
1 |
1000 |
32
Knights of Santiago heavy cavalry Based in Spain, the Knights of Santiago are charged with driving the Moors from Iberia.
|
|
A Knights of Santiago Minor Chapter House allows the recruitment of Knights of Santiago. |
138 |
Knights of Santiago Major Chapter House A Knights of Santiago Major Chapter House allows the recruitment of experienced Knights of Santiago.
|
Knights of Santiago Major Chapter House |
guild_knights_of_santiago_chapter_house 1 |
large_city |
1 |
2000 |
32
Knights of Santiago heavy cavalry Based in Spain, the Knights of Santiago are charged with driving the Moors from Iberia.
|
|
A Knights of Santiago Major Chapter House allows the recruitment of experienced Knights of Santiago. |
139 |
Knights of Santiago Headquarters The Knights of Santiago Headquarters allows the recruitment of veteran Knights of Santiago.
|
Knights of Santiago Headquarters |
guild_knights_of_santiago_chapter_house 2 |
large_city |
1 |
3000 |
32
Knights of Santiago heavy cavalry Based in Spain, the Knights of Santiago are charged with driving the Moors from Iberia.
|
|
The Knights of Santiago Headquarters allows the recruitment of veteran Knights of Santiago. |
140 |
Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
|
Horse Breeders' Guild |
guild_horse_breeders_guild 0 |
city city |
1 |
1000 |
cavalry_bonus 1
|
A Horse Breeders' Guild improves the quality of cavalry units recruited in the region. |
141 |
Master Horse Breeders' Guild A Master Horse Breeders' Guild notably improves the quality of cavalry units recruited in the region.
|
Master Horse Breeders' Guild |
guild_horse_breeders_guild 1 |
city large_city |
1 |
2000 |
cavalry_bonus 1 faction_capability cavalry_bonus 1
|
A Master Horse Breeders' Guild notably improves the quality of cavalry units recruited in the region. |
142 |
Horse Breeders' Guild Headquarters The Horse Breeders' Guild Headquarters greatly improves the quality of cavalry units recruited in the region.
|
Horse Breeders' Guild Headquarters |
guild_horse_breeders_guild 2 |
city huge_city |
1 |
3000 |
cavalry_bonus 1 faction_capability cavalry_bonus 2
|
The Horse Breeders' Guild Headquarters greatly improves the quality of cavalry units recruited in the region. |
143 |
Convert to Motte and Bailey Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
|
Convert to Motte and Bailey |
convert_to_castle 0 |
city village |
2 |
800 |
|
Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options. |
144 |
Convert to Wooden Castle Converting a Town into a Wooden Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
|
Convert to Wooden Castle |
convert_to_castle 1 |
city town |
2 |
1600 |
|
Converting a Town into a Wooden Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options. |
145 |
Convert to Castle Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
|
Convert to Castle |
convert_to_castle 2 |
city large_town |
4 |
3200 |
|
Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options. |
146 |
Convert to Village Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
|
Convert to Village |
convert_to_city 0 |
castle village |
2 |
800 |
|
Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options. |
147 |
Convert to Town Converting a Wooden Castle into a town makes the settlement more conducive to trade, but has fewer recruitment options.
|
Convert to Town |
convert_to_city 1 |
castle town |
2 |
1200 |
|
Converting a Wooden Castle into a town makes the settlement more conducive to trade, but has fewer recruitment options. |
148 |
Convert to Large Town Converting a Castle into a Large Town makes the settlement more conducive to trade, but has fewer recruitment options.
|
Convert to Large Town |
convert_to_city 2 |
castle large_town |
4 |
1600 |
|
Converting a Castle into a Large Town makes the settlement more conducive to trade, but has fewer recruitment options. |
149 |
Convert to City Converting a Fortress into a City makes the settlement more conducive to trade, but has fewer recruitment options.
|
Convert to City |
convert_to_city 3 |
castle city |
4 |
3200 |
|
Converting a Fortress into a City makes the settlement more conducive to trade, but has fewer recruitment options. |
150 |
Convert to City Converting a Citadel into a City makes the settlement more conducive to trade, but has fewer recruitment options.
|
Convert to City |
convert_to_city 4 |
castle large_city |
6 |
6400 |
|
Converting a Citadel into a City makes the settlement more conducive to trade, but has fewer recruitment options. |
|