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Wei Wei Reforms

Military Doctrines

PLACEHOLDER

Military Doctrines

Military Doctrines
No. Technology Research Points Food Cost Requires Effects Enables
1 Regional Commissioners Military Doctrines Tier 1
Regional Commissioners
Every region must have a commissioner; one who helps push back the darkness.
0 5
    This branch will lead to increased military capabilities. (faction-wide)
    -8% recruitment cost (faction-wide)
Garrison Conscripts Military Markets
2 Garrison Conscripts Military Doctrines Tier 2
Garrison Conscripts
"You may wish to serve your village, but first you must serve your emperor."
0 5 Regional Commissioners
    -25% construction cost (military) (all counties faction-wide)
Convict Drafts
3 Military Markets Military Doctrines Tier 2
Military Markets
The battlefield is a land of plenty for those seeking a sword, a helmet, and even coin.
0 5 Regional Commissioners
    +1 Oil (pre-battle deployable) (faction-wide)
    +1 Towers (pre-battle deployable) (land battle) (faction-wide)
    +1 Wooden Stakes (pre-battle deployable) (faction-wide)
    +8 military supplies (faction-wide)
Provincial Military Forges Retainer Armies Supply Canals
4 Provincial Military Forges Military Doctrines Tier 2
Provincial Military Forges
When war comes, battle is forever imminent. There is no time for waiting.
0 5 Military Markets
    -20% redeployment cost (faction-wide)
    +1 seasonal retinue deployments (faction-wide)
Green Dragon Supply Ships Military Forge Military Supply Village
5 Retainer Armies Military Doctrines Tier 3
Retainer Armies
When the state cannot defend a province, the people will see to matters themselves.
0 5 Military Markets
    Enable Caltrops (faction-wide)
    +8 satisfaction for vanguards (faction-wide)
    -8% recruitment cost for melee infantry (faction-wide)
Six Bureaus of Bureaucracy Regional Levy Shock Warfare Hereditary Buqu Barracks of Military Settlers Lance Cavalry
6 Regional Levy Military Doctrines Tier 3
Regional Levy
There will come a time when every man is called, and must answer.
0 5 Convict Drafts Retainer Armies
    +10% replenishment (faction-wide)
Extended Conscription Period
7 Convict Drafts Military Doctrines Tier 3
Convict Drafts
The slave is at the whim of the state; if it says they shall fight, then they shall.
0 5 Garrison Conscripts
    -2 mustering turns (faction-wide)
    +2 starting rank for peasant recruits (faction-wide)
Regional Levy Peasant Raiders
8 Shock Warfare Military Doctrines Tier 3
Shock Warfare
A chariot may look imposing, but a regiment of cavalry is undeniably more destructive.
0 5 Retainer Armies
    +1 Oil (pre-battle deployable) (faction-wide)
    +1 Towers (pre-battle deployable) (land battle) (faction-wide)
    +1 Wooden Stakes (pre-battle deployable) (faction-wide)
Barded Mounts Tribal Horse Herders Cataphracts
9 Supply Canals Military Doctrines Tier 3
Supply Canals
If nature does not provide a way, then we shall make one ourselves.
0 5 Military Markets
    +1 available armies (faction-wide)
    +2 seasonal retinue deployments (faction-wide)
Green Dragon Supply Ships Strategic Fortresses Police Headquarters Watchtower Garrisons
10 Hereditary Buqu Military Doctrines Tier 4
Hereditary Buqu
One will always find work as a soldier; there will always be need of warriors.
0 5 Retainer Armies
    Enable Smokescreen (faction-wide)
    -2 mustering turns (faction-wide)
    +1 starting rank for melee cavalry recruits (faction-wide)
Hierarchical Enfeoffments Headquarters of Agricultural Garrisons
11 Extended Conscription Period Military Doctrines Tier 4
Extended Conscription Period
Though a man must serve two years, he may be called at any moment during a time of great need.
0 5 Regional Levy
    -8% recruitment cost for spear infantry (faction-wide)
    +1 starting rank for melee infantry recruits (faction-wide)
12 Green Dragon Supply Ships Military Doctrines Tier 4
Green Dragon Supply Ships
Mighty ships traverse rivers that criss-cross China, bearing goods and soldiers wherever they are required.
0 5 Provincial Military Forges Supply Canals
    +5% campaign movement range (faction-wide)
    -20% redeployment cost (faction-wide)
    +1 available armies (faction-wide)
Military Armourer Military Bow-makers Military Weaponsmith Military Supply Town
13 Barded Mounts Military Doctrines Tier 4
Barded Mounts
A cavalry charge alone is terrifying, but cavalry clad in armour?
0 5 Shock Warfare
    -8% recruitment cost for cavalry units (faction-wide)
    +1 starting rank for shock cavalry recruits (faction-wide)
Tribal Horse Host Heavy Cataphracts
14 Strategic Fortresses Military Doctrines Tier 4
Strategic Fortresses
Knowing where to fight is equally as important as know when to fight. Victory is in preparation.
0 5 Supply Canals
    +12 satisfaction for vanguards (faction-wide)
    +8 military supplies (faction-wide)
Swiftness is the Key Fortified Garrison Strategic Fortress Mounted Archers
15 Hierarchical Enfeoffments Military Doctrines Tier 5
Hierarchical Enfeoffments
"It could be worse. You could have nothing."
0 5 Hereditary Buqu Agricultural Garrisons
    -10% retinue upkeep (faction-wide)
    +1 available armies (faction-wide)
Imperial Lancer Cavalry Jade Dragons
16 Swiftness is the Key Military Doctrines Tier 5
Swiftness is the Key
"Whilst haste is never advocated, delay is never wise."
0 5 Strategic Fortresses
    +15% campaign movement range (faction-wide)
White Horse Fellows Raiding Parties Heavy Mounted Archers