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Zhang Bao Zhang Bao Units

Melee Infantry

Melee Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
80 Huanglao's Paragons
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_huanglao_s_paragons)
Huanglao's Paragons
The Old Master helped define the way. In his name, these warriors will see the world set right.
80 450 300 80 40 48000 78 30 65 16 30% 0% 32 0 0% NAN
2
160 Peasant Volunteers
Melee Infantry / Glaive Infantry / (3k_dlc04_unit_metal_peasant_volunteers)
Peasant Volunteers
The peasants, born from nothing into nothing, will see this rebellion won.
160 400 320 85 24 96000 70 24 37 0 13% 0% 7 0 0% NAN
3
40 Bringers of Peace
Melee Infantry / Axe Infantry / (3k_dlc04_unit_metal_bringers_of_peace)
Bringers of Peace
Peace can only be attained through struggle and strife - a pair of axes are helpful in this regard.
40 525 400 105 44 72000 128 30 14 32 37% 0% 32 0 0% NAN
4
160 Sabre Militia
Melee Infantry / Sword Infantry / (3k_main_unit_metal_sabre_militia)
Sabre Militia
Assault infantry armed with zhibeidao swords to break enemy spear lines.
160 450 450 120 26 96000 100 30 20 6 32% 20% 20 2 60% NAN
5
160 Sabre Defectors
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_sabre_defectors)
Sabre Defectors
A sabre, and warrior, trained by the Han, raised by the Han, and now blooded by them.
160 525 500 135 30 96000 120 30 20 6 32% 20% 20 2 60% NAN
6
160 Redeemed Outlaws
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_redeemed_outlaws)
Redeemed Outlaws
For the crime of defying the Han, the Yellow Turbans offer a choice much preferable to the barbaric 'justice' of the state.
160 575 550 145 39 96000 99 30 25 8 30% 20% 20 2 60% NAN
7
160 Exemplars of the Tao
Melee Infantry / Axe Infantry / (3k_dlc04_unit_metal_exemplars_of_the_tao)
Exemplars of the Tao
The Tao is the eternal quest for enlightenment. War may not aid that quest, but it's a necessary evil all the same.
160 750 850 225 44 115200 98 30 11 22 33% 20% 32 10 55% NAN
8
160 Imperial Sword Guard
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_imperial_sword_guard)
Imperial Sword Guard
At the gates of the imperial palace, these warriors stand, guarding the emperor with steel brandished!
160 1250 1200 320 54 96000 214 24 20 15 55% 15% 53 20 60% NAN