Axe Band
Hardened by the bandit life, the furious charge of these axe-swinging troops is deadly to enemy infantry.A group of screaming enemy soldiers charging towards you is unnerving, but when those soldiers are holding axes, it becomes terrifying. Though the heavy fu axe was once used as a tool, it has been repurposed for the battlefield - now its chief purpose is to split foes' skulls.
These warriors are considered shock-troops because of their powerful charge, which staggers enemies and leaves them vulnerable; the warriors swing their axes in one hand while the other holds a shield to parry retaliatory blows.
Unit Abilities
-
Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good against shields
This unit causes extra damage against shielded enemies. - Cannot adopt advanced formations
These soldiers are not disciplined enough to adopt advanced formations.
Unit Name Axe Band |
Main Unit Key 3k_main_unit_metal_axe_band |
Land Unit Key 3k_main_unit_metal_axe_band |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 120 |
Morale 26 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_axe_militia |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 115 |
├ Melee Damage - Base 6 |
├ Melee Damage - Armour-piercing 17 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_oval |
├ Melee Evasion - Base 15% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 55% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 5 |