Chen Royal Guard
Prince Liu Chong seeks to make a safe land for all. His royal guard will see that vision realised.Although not in line for the Han throne, Liu Chong is nevertheless a prince of the dynasty and an administrator beside. It is only just, therefore, that he be given a royal retinue of elite soldiers to protect him.
The royal guard hold fast behind heavy, large shields, thrusting with spears from behind their defensive cover. However, before the enemy even reaches striking distance, they have been assaulted by the guard's crossbows. These warriors will slay thousands in the name of prince and dynasty.
Unit Abilities
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Mixed Missile
The unit splits into missiles at the back, in rows, with melee in front protecting them. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: all-rounder
Be it on the frontline, flanking, or when manning ordnance, this versatile unit excels in most positions. - Heavy missile attacks
This unit has powerful ranged attacks that can pierce armoured foes with ease. - Good armour
Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them.
Unit Name Chen Royal Guard |
Main Unit Key 3k_dlc04_unit_water_chen_royal_guard |
Land Unit Key 3k_dlc04_unit_water_chen_royal_guard |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Crossbow Infantry |
Naval Unit Group Crossbow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 900 |
Recruitment Cost 1200 |
Upkeep Cost 320 |
Morale 43 |
├ Hit Points 64800 |
└ Speed NAN |
3k_main_unit_1h175_spear |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 15 |
├ Melee Damage - Base 7 |
├ Melee Damage - Armour-piercing 24 |
├ Bonus vs Cavalry 7 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_large |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 55% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 17 |
3k_main_unit_crossbow |
├ Projectile 3k_main_unit_bolt_crossbow_normal |
├ Ranged Damage - Base 18 |
├ Ranged Damage - Armour-piercing 42 |
├ Range 220 |
├ Base Reload Time 15 |
├ Ranged Attack Rate 4 |
└ Ammunition 17 |
Accuracy |