Redeemed Outlaws
For the crime of defying the Han, the Yellow Turbans offer a choice much preferable to the barbaric 'justice' of the state.A war against an oppressive, corrupt government cannot be won by using the same tools or warriors. Those who have been condemned by the Han - outlaws and bandits - are proffered the hand of mercy, in exchange for their blades in the coming battles.
Outlaws are not hardened soldiers, lacking the heavy armour and skill of trained warriors, yet they have temerity and battlefield experience. Although their fight may be short, they will certainly fight with their all.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Shield Wall
The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.
Attributes
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This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
IGNORE GROUND TYPE
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
- Role: frontline
Frontline units are tough and able to withstand a beating; they will hold to the end, while others around flee. They are also adept at charging into enemy frontline units. - Guerrilla deployment
These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets.
Unit Name Redeemed Outlaws |
Main Unit Key 3k_dlc04_unit_metal_redeemed_outlaws |
Land Unit Key 3k_dlc04_unit_metal_redeemed_outlaws |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 575 |
Recruitment Cost 550 |
Upkeep Cost 145 |
Morale 39 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 99 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_rattan |
├ Melee Evasion - Base 30% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 60% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 2 |