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Redeemed Outlaws Zhang JueZhang Jue Melee Infantry

Redeemed Outlaws

For the crime of defying the Han, the Yellow Turbans offer a choice much preferable to the barbaric 'justice' of the state.

A war against an oppressive, corrupt government cannot be won by using the same tools or warriors. Those who have been condemned by the Han - outlaws and bandits - are proffered the hand of mercy, in exchange for their blades in the coming battles.

Outlaws are not hardened soldiers, lacking the heavy armour and skill of trained warriors, yet they have temerity and battlefield experience. Although their fight may be short, they will certainly fight with their all.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Circle
    The unit forms into a tight circle, presenting a defensive front from any angle.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.
  • Shield Wall
    The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.

Attributes



  • This unit can deploy outside the deployment zone.

  • HIDE IN FOREST
    Can hide in forests.
  • IGNORE GROUND TYPE
    Speed penalties caused by the terrain are ignored by this unit.

Strengths & Weaknesses

  • Role: frontline
    Frontline units are tough and able to withstand a beating; they will hold to the end, while others around flee. They are also adept at charging into enemy frontline units.
  • Guerrilla deployment
    These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets.
Redeemed Outlaws

Unit Name

Redeemed Outlaws

Main Unit Key

3k_dlc04_unit_metal_redeemed_outlaws

Land Unit Key

3k_dlc04_unit_metal_redeemed_outlaws

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

575

Recruitment Cost

550

Upkeep Cost

145

Morale

39

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge

Melee Attack Rate

30

Melee Charge Bonus

99

Melee Damage - Base

25

Melee Damage - Armour-piercing

8

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_main_unit_infantry_rattan

Melee Evasion - Base

30%

Melee Evasion - Shield

20%

Ranged Block Chance

60%

ARMOUR

3k_main_unit_leather_partial

Armour Base

20

Shield Armour

2