![Nanman Slingers](gen_images/unit_icon/three_kingdoms/3k_dlc06_faction_nanman_king_shamoke/3k_dlc06_unit_water_nanman_slingers.png)
![King Shamoke](images/three_kingdoms/flags/3k_dlc06_faction_nanman_king_shamoke/mon_24.png)
Nanman Slingers
Do not doubt the efficacy of a barrage of well-aimed sling-shots.The Nanman are a simple but resourceful people, used to making the best of whatever is to hand, whether they are cultivating their crops or seeing off invaders.
Take a twisted thong of animal hide or plant fibres, select a few stones of the right size and weight and you have a weapon which is concealable, lightweight and durable. A lone shot from a sling may only be an inconvenience, but being pelted with a hundred or more stones will stop any warrior in their tracks.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Expendable
An inexpensive unit of easily replaced individuals that can be sacrificed for the greater cause. - Paltry armour
This unit is only armoured with light cloth, making it vulnerable when engaged.
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Unit Name Nanman Slingers |
Main Unit Key 3k_dlc06_unit_water_nanman_slingers |
Land Unit Key 3k_dlc06_unit_water_nanman_slingers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
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Entity |
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WEAPONS 3k_ytr_unit_1h095_club |
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├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield none |
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ARMOUR 3k_main_unit_tunic |
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Missile Weapon 3k_dlc06_unit_sling |
├ Projectile 3k_dlc06_unit_rock_sling |
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├ Base Reload Time 3 |
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Accuracy |