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HomeHome / Total War: THREE KINGDOMS / King Shamoke / Units / Fire Archers
Fire Archers King ShamokeKing Shamoke Ranged Infantry

Fire Archers

A concerted volley of arrows is bad enough. When the arrows are on fire, it is time to run.

Though the crossbow has many advantages, the traditional bow is a weapon of grace and power with a venerable history. Archery was listed as one of the Six Noble Arts, and has been practised by emperors and sages. A well-made bow in skilled hands is also a devastating weapon on the battlefield.

To increase the archer's effectiveness by firing flaming arrows might almost seem a step too far, were it not so effective.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: rear line
    These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety.
  • Missile attack
    This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance.
  • Poor in melee
    This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Fire Archers

Unit Name

Fire Archers

Main Unit Key

3k_dlc06_unit_water_fire_archers

Land Unit Key

3k_dlc06_unit_water_fire_archers

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Bow Infantry

Naval Unit Group

Bow Infantry

Soldiers

160

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

500

Recruitment Cost

400

Upkeep Cost

107

Morale

23

Entity

Hit Points

54000

Speed

NAN

WEAPONS

3k_ytr_unit_1h095_club

Melee Attack Rate

30

Melee Charge Bonus

65

Melee Damage - Base

5

Melee Damage - Armour-piercing

10

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

12%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0

Missile Weapon

3k_dlc06_unit_bow_fire

├ Projectile

3k_main_unit_arrow_bow_wooden_composite_flaming

Ranged Damage - Base

45

Ranged Damage - Armour-piercing

3

Range

200

├ Base Reload Time

12

Ranged Attack Rate

5

Ammunition

28

Accuracy