![Javelin Spearmen](gen_images/unit_icon/three_kingdoms/3k_dlc06_faction_nanman_king_shamoke/3k_dlc06_unit_wood_javelin_spearmen.png)
![King Shamoke](images/three_kingdoms/flags/3k_dlc06_faction_nanman_king_shamoke/mon_24.png)
Javelin Spearmen
Do not be fooled by the length of those spears: they can still be thrown.The versatility of the spear makes it a vital asset to any army, despite its relative simplicity. The same weapon can be used to throw, defend or attack in melee.
Even the bulkier two-handed spear can be thrown like a javelin, although the number of such weapons an individual warrior can carry is somewhat limited.
After their initial throw, these spearmen stand ready to lead a charge, or withstand one.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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CHARGE REFLECTION VS. MOUNTED
Reflects the charge damage of any mounted attacker back onto them when braced. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: anti-cavalry
These units are strong against flanking units such as cavalry, so are best used to protect vulnerable flanks. - Has ranged weapon
This unit has a ranged weapon that can soften up enemies before engaging in hand-to-hand combat. - Weak against missile attacks
This unit is unshielded and therefore has little defence against missile attacks.
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Unit Name Javelin Spearmen |
Main Unit Key 3k_dlc06_unit_wood_javelin_spearmen |
Land Unit Key 3k_dlc06_unit_wood_javelin_spearmen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste melee_infantry |
Category inf_melee |
Class inf_spr |
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Entity |
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WEAPONS 3k_dlc04_unit_2h175_spear_bamboo |
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├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield none |
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ARMOUR 3k_main_unit_leather_partial |
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Missile Weapon 3k_dlc06_unit_javelin_precursor |
├ Projectile 3k_dlc06_unit_javelin_normal |
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├ Base Reload Time 6 |
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Accuracy |