Some call the Nanman barbarians, and their ability to work with wild animals may be held up as testament to that. But man and wolf have a long history, hunting as partners, seeking prey together.
That same pack mentality embodies these warriors who, although without their trusted lupine companions, fight their foes with that same ferocity, gorging on the hunt and despatching the enemy with axe, mace or – sometimes, in the heat of the moment - teeth!
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Pack Hunters
These men have trained as hunters all their lives. They are as ferocious and cunning as a wolf pack, and are far more deadly.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
CHARGE REFLECTION VS. MOUNTED
Reflects the charge damage of any mounted attacker back onto them when braced. -
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
IGNORE GROUND TYPE
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Has ranged weapon
This unit has a ranged weapon that can soften up enemies before engaging in hand-to-hand combat. - Good against shields
This unit causes extra damage against shielded enemies.
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Unit Name Wolf Pack |
Main Unit Key 3k_dlc06_unit_wood_wolf_pack |
Land Unit Key 3k_dlc06_unit_wood_wolf_pack |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste melee_infantry |
Category inf_melee |
Class inf_spr |
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Entity |
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WEAPONS 3k_dlc06_unit_1h175_spear_bamboo_elite |
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├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield none |
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ARMOUR 3k_main_unit_leather_partial |
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Missile Weapon 3k_dlc06_unit_javelin_precursor |
├ Projectile 3k_dlc06_unit_javelin_normal |
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├ Base Reload Time 6 |
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Accuracy |