Mercenary Infantry
Infantry-for-hire, they easily weather hot climates and are best used to capture key strategic points on the battlefield.Victory in battle is decided not only on the strength and skills of soldiers, but on strategic control of the field. These mercenaries fight for gold, not out of loyalty, so when ordered to capture a key strategic point they put all efforts towards it or risk not getting paid.
Offering their services to the highest bidder, their travels have acclimatised them to even the most punishing heat. Upon accepting a contract, they arrive fully equipped with fine leather armour, rattan shields and good quality fu axes.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Shield Wall
The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.
Attributes
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HIDE IN FOREST
Can hide in forests. -
RESISTANT TO HEAT
Takes longer to feel fatigued in the desert.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good against shields
This unit causes extra damage against shielded enemies. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Mercenary Infantry |
Main Unit Key 3k_main_unit_metal_mercenary_infantry |
Land Unit Key 3k_main_unit_metal_mercenary_infantry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 175 |
Morale 30 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_axe |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 128 |
├ Melee Damage - Base 10 |
├ Melee Damage - Armour-piercing 21 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_rattan |
├ Melee Evasion - Base 24% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 60% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 2 |