Mounted Archers
Armoured cavalry archers who harass the enemy with arrows while using their mounts to remain out of reach.These cavalry troops may not have the finest of weapons, but the ability to fire arrows from horseback while keeping out of reach from the enemy makes them incredibly useful on the battlefield. Their horses are trained not to panic amid the din and chaos of battle, but instinctively retreat from encroaching enemies.
Should the enemy manage to corner these troops, they wear partial iron armour and are armed with zhibeidao swords so that they can defend themselves until permitted to pull back.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests. -
FIRE WHILST MOVING
Can fire while mounted and moving. -
FIRE BACKWARDS
Can fire in any direction.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Mobility
Mounted archers use their impressive speed and manoeuvrability to stay out of reach of the enemy and encircle unprotected units. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Unit Name Mounted Archers |
Main Unit Key 3k_main_unit_water_mounted_archers |
Land Unit Key 3k_main_unit_water_mounted_archers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Cavalry |
Naval Unit Group Bow Cavalry |
Soldiers 40 |
Caste missile_cavalry |
Category cavalry |
Class cav_mis |
Custom Battle Cost 550 |
Recruitment Cost 660 |
Upkeep Cost 175 |
Morale 25 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 56 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 6% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_partial |
├ Armour Base 32 |
└ Shield Armour 0 |
3k_main_unit_bow_wooden_composite |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 8 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 50 |
Accuracy |