![War Elephants](gen_images/unit_icon/three_kingdoms/3k_dlc06_faction_nanman_lady_zhurong/3k_dlc06_unit_fire_war_elephants.png)
![Lady Zhurong](images/three_kingdoms/flags/3k_dlc06_faction_nanman_lady_zhurong/mon_24.png)
War Elephants
As though elephants were not mighty enough, these beasts have even more power!The elephants of King Mulu make their mark on any battle.
While the slingers on its back picks off the enemy with impunity, the elephant charges on, scattering foes in its path, crushing anyone too slow or foolish to not get out of its way. Even buildings are not safe from a charging elephant. And with its already tough hide supplemented by armour, this mobile fortress is all but impregnable.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests. -
MIGHTY KNOCKBACK
Causes extra damage when knocking back enemies.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Mighty Knockback
Causes extra damage when knocking enemies back. - Elephant unit
Elephants are large, fearsome beasts, able to plow through infantry and damage buildings and gates.
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Unit Name War Elephants |
Main Unit Key 3k_dlc06_unit_fire_war_elephants |
Land Unit Key 3k_dlc06_unit_fire_war_elephants |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste melee_cavalry |
Category war_beast |
Class elph |
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Entity |
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WEAPONS 3k_dlc06_unit_elephant_trunk |
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├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield none |
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ARMOUR 3k_main_unit_tunic |
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Missile Weapon 3k_dlc06_unit_sling |
├ Projectile 3k_dlc06_unit_rock_sling |
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├ Base Reload Time 3 |
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Accuracy |