Lance Cavalry
Warriors chosen for the bravery needed to charge headlong into the enemy, polearms thrust to the fore.These cavalry target not only the bodies of their enemies, but their morale as well. Crouched low on their mounts, ji polearms clutched tightly under their arms, they charge hard and fast into enemies with the aim of striking fear and forcing them to rout from the battlefield.
Once a charge is completed, they can ride out of range of retaliation and prepare for their next assault. Their iron armour provides some protection in close combat, but they remain vulnerable in sustained encounters and to missile attack.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: flanking
Fast, agile and devastating - flanking units can turn the tide of battle with a well-timed charge or by routing enemy missile units. - Weak against missile attacks
This unit is unshielded and therefore has little defence against missile attacks.
Unit Name Lance Cavalry |
Main Unit Key 3k_main_unit_fire_lance_cavalry |
Land Unit Key 3k_main_unit_fire_lance_cavalry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Halberd Cavalry |
Naval Unit Group Halberd Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_shk |
Custom Battle Cost 650 |
Recruitment Cost 1050 |
Upkeep Cost 280 |
Morale 30 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_2h250_polearm_ji |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 235 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 25 |
├ Bonus vs Cavalry 5 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 8% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_partial |
├ Armour Base 32 |
└ Shield Armour 0 |