Camp Crushers
To break these warriors is the challenge of many an army. So far, very few have succeeded.Sun Tzu said that one should always give an enemy room to escape, so that they do not fight with the fervour of the doomed. Yet for Gao Shun's elite force, the Camp Crushers, being entirely surrounded is nothing but another dimension to slaughter.
Renowned for their abilitiy to smash through enemy formations, the Camp Crushers excel even when surrounded. The bodies will pile high, but the Camp Crushers will still emerge from the pile victorious.
Unit Abilities
-
Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
SCARE
Reduces nearby enemy morale. Does not stack. -
CHARGE NEGATION VS. MOUNTED
Negates the charge bonus of any mounted attacker. -
DISCIPLINED
Does not suffer a morale penalty when the general dies. It can also rally after routing more often. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Splash attacks
Individuals in this unit swing their weapons in a wide arc and are thus able to hit multiple foes at once. - Good armour
Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them.
Unit Name Camp Crushers |
Main Unit Key 3k_dlc05_unit_metal_camp_crushers |
Land Unit Key 3k_dlc05_unit_metal_camp_crushers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Glaive Infantry |
Naval Unit Group Glaive Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 265 |
Morale 40 |
├ Hit Points 96000 |
└ Speed NAN |
3k_dlc05_unit_2h175_sword_double_edge |
├ Melee Attack Rate 15 |
├ Melee Charge Bonus 162 |
├ Melee Damage - Base 39 |
├ Melee Damage - Armour-piercing 29 |
├ Bonus vs Cavalry 5 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 30% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 0 |