Flying Riders
There is no battle line, no formation, that these warriors cannot see put to ruin.The formation of a battle line, its fundamental structure, is key to the successs of an army. Should the line falter, then the army too will likely follow. Units that can succesfully, and consistently, devastate formations are some of the most crucial on the battlefield.
Gao Shun, an authoritative, uncompromising man, leads such a force. His forces are elite, with a proven record of breaking apart enemy lines. With such openings created, an army flows through as water through a broken dam.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
HIDE IN FOREST
Can hide in forests. -
IMMUNE TO SCARE
Immune to scare effects.
Strengths & Weaknesses
- Role: flanking
Fast, agile and devastating - flanking units can turn the tide of battle with a well-timed charge or by routing enemy missile units. - Good charge
This unit has a superior, devastating charge attack compared to other flanking units. - Good armour
Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them.
Unit Name Flying Riders |
Main Unit Key 3k_dlc05_unit_fire_formation_breakers |
Land Unit Key 3k_dlc05_unit_fire_formation_breakers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Halberd Cavalry |
Naval Unit Group Halberd Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_shk |
Custom Battle Cost 965 |
Recruitment Cost 1350 |
Upkeep Cost 360 |
Morale 44 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_2h250_polearm_ji |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 226 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 25 |
├ Bonus vs Cavalry 5 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_lamellar |
├ Armour Base 45 |
└ Shield Armour 0 |