![Trebuchet](gen_images/unit_icon/three_kingdoms/3k_main_faction_tao_qian/3k_main_unit_water_trebuchet_bastion.png)
![Lu](images/three_kingdoms/flags/3k_main_faction_tao_qian/mon_24.png)
Trebuchet
Hurling large, heavy projectiles to breach enemy defences from afar requires quite a feat of engineering.When besieging an enemy settlement, the first and greatest obstacle to overcome are its defences. Trebuchets launch heavy projectiles over long distances to batter down walls and barriers.
A heavy counterweight is raised to lower a beam, and the projectiles are loaded onto the beam’s sling.
A switch drops the counterweight, launching the projectiles; the impact is devastating but inaccurate, so trebuchets are best used against immobile targets such as walls rather than moving enemy troops.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: bombardment
Ordnance units excel at scything down enemies, particularly when on high ground and protected by infantry. - Heavy missile attacks
This unit has powerful ranged attacks that can pierce armoured foes with ease. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
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Unit Name Trebuchet |
Main Unit Key 3k_main_unit_water_trebuchet_bastion |
Land Unit Key 3k_main_unit_water_trebuchet_bastion |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste warmachine |
Category artillery |
Class art_siege |
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Entity |
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WEAPONS 3k_main_unit_1h095_sword_single_edge_weak |
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├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield none |
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ARMOUR 3k_main_unit_tunic |
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Missile Weapon 3k_main_unit_water_catapult_bastion |
├ Projectile 3k_main_unit_rock_bastion |
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├ Base Reload Time 15 |
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Accuracy |