Qiang Hunters
Tribal archers who excel at skirmishing due to their accuracy, endless endurance and long polearms to counter enemy cavalry assaults.The demands of a nomadic existence have given these Qiang hunters stamina and archery skills; their fine horn bows are made with long siyahs to increase and sustain the velocity of their shots, while their accuracy has been honed hunting animals in the wild.
If fighting enemy infantry, their leather armour may put them at a disadvantage in regards to protection, but the gou lian dao polearms they carry are long enough to be excellent at warding and counter-attacking enemy horses.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
IMMUNE TO FATIGUE
Never feels fatigued. -
HIDE IN FOREST
Can hide in forests. -
FIRE WHILST MOVING
Can fire while mounted and moving. -
FIRE BACKWARDS
Can fire in any direction.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Good in melee
While the bow is this unit's primary weapon, it can also hold its own in melee. - Fatigue immunity
This unit is immune to fatigue, and will carry on fighting when others have succumbed to exhaustion.
Unit Name Qiang Hunters |
Main Unit Key 3k_main_unit_water_qiang_hunters |
Land Unit Key 3k_main_unit_water_qiang_hunters |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Cavalry |
Naval Unit Group Bow Cavalry |
Soldiers 40 |
Caste missile_cavalry |
Category cavalry |
Class cav_mis |
Custom Battle Cost 750 |
Recruitment Cost 900 |
Upkeep Cost 240 |
Morale 31 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_2h175_polearm_gouliandao |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 120 |
├ Melee Damage - Base 37 |
├ Melee Damage - Armour-piercing 16 |
├ Bonus vs Cavalry 3 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 32% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 0 |
3k_main_unit_bow_long_siyah_horn_elite |
├ Projectile 3k_main_unit_arrow_bow_long_siyah_horn_elite_normal |
├ Ranged Damage - Base 48 |
├ Ranged Damage - Armour-piercing 9 |
├ Range 250 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 50 |
Accuracy |