Dao Swordguards
The dao is an elegant weapon. Simply made, for a simple purpose: death.Although known as one of the four 'great weapons' of the realm, the dao languished in relative obscurity during the early centuries of the Han, with the double-edged jian sword far more widely employed. However, the dao has now all-but replaced the jian in standard armies.
Most commonly a long, single-edged sword with a curve at the end, the dao is mostly used by soldiers to slash opponents, which is more efficient and expends less energy than skewering a foe with a jian.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Shield Wall
The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: frontline
Frontline units are tough and able to withstand a beating; they will hold to the end, while others around flee. They are also adept at charging into enemy frontline units. - Blocks melee attacks
This unit is highly skilled in parrying and dodging incoming melee attacks. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Dao Swordguards |
Main Unit Key ep_unit_metal_dao_swordguards |
Land Unit Key ep_unit_metal_dao_swordguards |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 185 |
Morale 39 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_elite |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 88 |
├ Melee Damage - Base 30 |
├ Melee Damage - Armour-piercing 10 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_gourd |
├ Melee Evasion - Base 25% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 55% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 10 |