Imperial Lancer Cavalry
With lances lowered and locked, these cavalrymen charge into battle for their emperor and the realm.From the gates of the Southern and Northern Palaces, to the White Horse Temple, Imperial Lancer Cavalry will pursue any so brazen as to threaten the dynasty's seat of power.
Armed with a two-handed lance and wearing heavy armour, they are a resplendent demonstration of imperial power. When the lance is couched and the horse at full charge, a unit of lancers can devastate an enemy line, shattering both bodies and resolve in equal measure.
Unit Abilities
-
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines. -
Imperial Solidarity
Whilst in the presence of other imperial forces, enemy blows will strike false more often, whilst their own will strike harder. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests. -
MIGHTY KNOCKBACK
Causes extra damage when knocking back enemies.
Strengths & Weaknesses
- Role: flanking
Fast, agile and devastating - flanking units can turn the tide of battle with a well-timed charge or by routing enemy missile units. - Mighty Knockback
Causes extra damage when knocking enemies back. - Good charge
This unit has a superior, devastating charge attack compared to other flanking units.
Unit Name Imperial Lancer Cavalry |
Main Unit Key 3k_dlc04_unit_fire_imperial_lancer_cavalry |
Land Unit Key 3k_dlc04_unit_fire_imperial_lancer_cavalry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Spear Cavalry |
Naval Unit Group Spear Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_shk |
Custom Battle Cost 1000 |
Recruitment Cost 1950 |
Upkeep Cost 520 |
Morale 54 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_2h250_spear |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 424 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 36 |
├ Bonus vs Cavalry 10 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 48% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 0 |